released on Nov 20, 2000

Colossal, immense, and gigantic; beautiful, gorgeous, and grandiose -- these are the words one thinks of when describing Rare's follow-up adventure to Banjo-Kazooie. Keeping consistent with the attitude found in this title, Rare has wittily named it Banjo-Tooie. Banjo-Tooie, simply put, is incredibly unimaginable. The worlds are ludicrous in size, the gameplay is polished and deep, and the soundtrack proves to be an immaculate compliment. When it comes to defining platform-based entertainment, Banjo-Tooie is filled with chapter after chapter of standards. Explore eight giant worlds, solve puzzles and help game characters to unearth jiggys, play as Mumbo, a T-Rex, Submarine, Money-Van, Washing Machine, and more, and learn more than 40 new moves on the way.

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I already love Banjo-Kazooie. It's not really nostalgia, maybe a bit, but I do think it's pretty fun the whole way through, with some clear flaws. Tooie fixes every problem the first has, and expands on it in so many ways it's kind of hard to believe.
Tooie is a very ambitious game. Everything about it feels bigger, which is impressive considering it's smaller if anything: only 8 main worlds as opposed to 9, the sizes of which are comparable to the worlds from Kazooie. The overworld looks bigger because it's out in the open - in reality I think the actual traversable parts are smaller, and there's less to do with the removal of the witch switches from the worlds. But through pure world design they've managed to make a world that feels more grandiose, and at every point until the end it really felt like anything could come next.
The fast travel systems are great and are a welcome addition. I think this is part of why it feels so much bigger - it takes under a minute to walk across most levels, but when you can warp there instantly you feel like you're skipping a lot. And to be fair, in a game where exploration is a focal point, the saved time adds up.
I don't think this game is flawless but every complaint I have is a nitpick. It's hard to find your way around in the FPS areas, but there aren't that many of them and there isn't much to do in them. The Hailfire Peaks transformation is annoying to control (especially if you have health regen), but its usage is pretty limited so you don't have to deal with it for long. Ultimately these nitpicks don't matter because this game is packed entirely full of creative ideas that all work well to some extent. Fantastic sequel, fantastic in its own right. I can't wait until the next time I get to replay it.

Watching paint dry over here. I thought Banjo 1 was tedious, but this stretches the world out to double the length and forces a bunch of transformations that make you walk across it 3-4 times more than the original game. I didnt grow up playing this one so its automatically worse than banjo 1.

While Ill always think the N64 was home to some of the worst gamefeel ever made, its hard to deny it had a really unique design culture. Banjo Tooie has a bunch of fun ideas but fuck the Minjos, Im glad the mole guy died.

A great sequel to an amazing game, keeping things fresh while also staying true to the original

One of my favorite games of all time.
Banjo Tooie is a 3D platformer collect-a-thon. A lot of its charm comes from the humorous dialogue between characters. It’s packed with quite a bit of dark humor and situational comicalities throughout each of the 9 worlds.
The worlds are vast and eclectic, meaning you’re left with very little to be desired and a lot to explore.
Being a sequel to Banjo Kazooie, Tooie has a lot to live up to and it did not disappoint. I didn’t really want to compare the two, but oh well, everyone else is 🤷🏻‍♂️.
One key difference is that in Kazooie, each session in a world is somewhat discontinuous. What this means is you can collect 99 music notes in a world, leave and come back, and you’ll have to start back at 0. Whereas in Tooie, everything you collect is permanent and you don’t need to worry about losing progress.
Tooie is a lot more legato when it comes to how the worlds are interconnected and honestly that was something I really loved when playing it.
Oh, the camera is much better in Tooie too.
A common complaint I see is that there’s an overwhelming amount of content and people that played Tooie after Kazooie thought that took away from the experience. I actually played Tooie first and felt that Kazooie was lacking.
One significant aspect of games that greatly affects the flow of a game is the feeling of progression. This is something I think Banjo Tooie does extremely well. There are consistently new unlockables whether it’s new combat moves, mobility utilities, worlds, secret paths, etc, there’s always something new. However, because there’s so much, there is a LOT of backtracking, especially if you want to collect everything. For me this was a good thing, but I know it’s not for everyone.
There are many places in each world where you can get stuck due to not having unlocked something elsewhere or just not being able to figure out a puzzle. As a child, this was a fun challenge. I cannot tell what it would be like playing for the first time as an adult.
I’d be lying if I said nostalgia didn’t have something to do with how I feel about this game. But I assure you, both playing (and 100%ing) as a kid as well as in my 20’s I gave this a solid 10/10.
There’s also a multiplayer mode which are all the mini games banjo and kazooie come across in the campaign. I had 3 siblings so we had a ton of fun playing these, but I imagine not many of us play couch multiplayer anymore so this is more of a side note bonus thing.

Saudades de quando jogos pra crianças começavam com uma partida de pôquer e um dos personagens casualmente morrendo.
Tenho muita coisa pra falar, então vou dividir em partes:
História: Apesar da história do jogo ser super simples, o que me conquista são os personagens carismáticos e o humor absurdo. Tem uma quebra de quarta parede a cada três segundos, sem falar nas piadas que definitivamente não estariam em um jogo que teoricamente foi feito pra crianças se esse jogo fosse lançado hoje.
Gráficos: Bonitinho, não tem um avanço tão absurdamente grande em relação ao antecessor, porém os cenários são bonitinhos, então show de bola.
Gameplay: Começar o jogo com as habilidades do jogo anterior é um toque bem bacana, poucos jogos fazem isso. As novas habilidades e transformações também são bem bacanas, e gosto do fato que o jogo vira Doom do nada, apesar da gameplay em primeira pessoa não ser a melhor do mundo. Apesar dos pontos positivos, de longe, o maior problema desse jogo é o vai e volta absurdo que você tem que fazer toda hora, deixando o jogo extremamente cansativo e maçante, sem falar que já seria um jogo bem grande por si só sem o vai e volta. Outro problema é a câmera, que as vezes dá bastante raiva, na verdade, quase o tempo todo. Outro ponto é que o jogo é levemente lagado às vezes, mas isso dá pra relevar.
Trilha sonora: Jóia, musiquinhas bem legais, padrão Rare.
Em suma, é um jogo bem bacana, e jogá-lo anos depois de jogar o primeiro foi uma boa experiência, apesar de ser maçante às vezes. Sinto saudades de quando jogos infantis tinham todo esse carisma. Entretanto, alguns aspectos nele envelheceram porcamente, o que faria uma continuação ou remake bem justificável, mas acredito que às chances disso acontecer são mínimas.