Barunba

Barunba

released on May 27, 1990

Barunba

released on May 27, 1990

The Engine is hardly lacking in shooters, so to be successful, you have to stand out from the crowd. Barunba tries to add a hint of originality in its own subtle way. You control what is basically a floating globe (complete with little man inside) that has a weapons ring around it - this ring can be rotated right around the ship giving a fully controllable direction of fire, something obviously useful for those pesky critters approaching from behind. From the start, you are equipped with several different types of weapon, each of which can be temporarily boosted by collecting items that are dropped by exploding enemies. The levels are auto-scroll, moving around in all directions and contain mid-level as well as end-of-level bosses. Your ship has an energy bar, located at the bottom left of the screen, and once it is depleted it's 'Game Over'.


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Mid shooter, hold a button and dodge the slowest projectiles ever to be shot at you. Includes a rotation gimmick where you can only rotate in one direction and also doesn't impact the gameplay at all. Skip this one.

Early multi-direction shoot'em up that is just off the mark of being a good game. Original rotating mechanic that fires in multilateral directions, plenty of enemy variation, large boss battles, weapon power-up, scarce life power-ups. One issues I had was understanding the weapon power-up gauge since my weapons primarily stayed the same. Lot of trial and error on unexpected enemy placement, and realizing what weapon to use on particular bosses.

Tip #1 you can touch any part of the stage without taking damage.

Tip #2 Play similar to a run'and gun and use stages with sharp angles to calculate your next maneuver without taking damage.

A fairly boring shmup with an awkward rotation mechanic.