Batman: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.


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Why is he dressed like that? Is he stupid?

muito legal eu gostei, minhas criticas são a gameplay de batmovel e o robin careca

This is a game that really can't help being a game, as much as it tries to offer immersion and distance itself (and failing at it) from the Ubisoft open-world formula. Playing it is a constant battle between the premise of 'Be the Batman' and its annoying gamey contrivances.

Early into the game there's a mission where you have to rescue a hostage from 5 armed goons inside a locked room. You attract two goons outside, take them out, and then the mission pratically stops dead on its tracks to give you an upgraded suit and along with it 5 tutorials that don't feel at all connected to the suit and more to Batman own physical capabilities.

Later there's a mission where you have to scort Gordon through the streets on a flimsy police car for...some reason. And then in the middle of it Batman remembers, hey, I have a passenger seat in my nigh-indestructible tank, maybe I should put it to use? Rocksteady did a nice job with the maneuvering of the batmobile, but it gets stale really fast, especially when they're this blatant about shoving it into the game.

The fact that the map doesn't give you all its locations on a plate from the start and you have to explore while listening to radio frequencies and interrogating goons to fill it sounds like a good idea at first. Until 1 hour in and you realise there's almost nothing really interesting to find, it's just the same checklist open-world gameplay that you've seen a hundred times already.

The combat is flashy to try and guise the button mashy reality of it, and it requires a certain level of suspension of disbelief and immersion to truly have fun with it, which becomes difficulty when you consider how constantly the game breaks its immersion.

The story is...bad, to say the least, and it constantly sacrifices narrative and concision for its gamey contrivances. Also, they cared so much about the secret identity of the Arkham Knight that you can get spoiled by just looking through the skins selection menu (and not like you can't guess who it is as long as you have the most basic knowledge of Batman lore -- the death scene that plays with him basically shoves it in your face).

I understand this is more of a first impression (I'm four, five hours in), but I'm already struggling terribly with it. The game is beautiful to look at, but that's all there is to it. I don't feel invested in any of its mechanics or the story.

I don't know why I give Batman games such a high rating, I'm not even that much of a Batman fan, but the games awaken something in me, it seems like all the games are extremely fun

el mejor juego de super héroes de la historia