Before We Leave

Before We Leave

released on May 08, 2020

Before We Leave

released on May 08, 2020

Before We Leave is a non-violent city building game set on multiple planets in your own cozy corner of the universe. Your people emerge from a long period hidden underground and they’ve forgotten the world above. Rebuild civilization back to what it once was by building huts, harvesting potatoes and expanding your reborn society to other continents and eventually other planets. Manage resources, discover ancient tech and create a multi-planet network of colonies to thrive in your solar system. But the universe is not always a safe place. Ancient guardians, remnants of your ancestors, will demand your attention and challenge your cities. The planets you inhabit are scarred by the disasters that forced your forebears underground, and those disasters will still plague you if not managed properly. And most of all, watch out for vast planet-eating space whales coming to graze on your planets! Before We Leave is a (mostly) non-violent game. There are no weapons, no fighting your neighbours for control of resources and unless you fail to handle an incoming space whale, your people will not die. Play, expand and chill out at your own pace in your own solar system of rehabilitated planets!


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If you change the difficulty & number of planets, this can become a somewhat cozy city builder game. Sometimes I felt a bit overwhelmed with managing multiple islands on multiple planets, but I somehow managed. I really liked the hexagonal style.

Never play this game Jesus christ.......

Gave this a few hours but it never presented me with any real stakes to motivate me to keep playing.

Anno's slightly wonkier cousin. It's nice for a while, but gets a bit annoying later on because of some non-intuitive restrictions on what you can build and farm on each island, so at first you try to manage supply chains and then give up and let all items criss-cross everywhere. Interestingly enough, this city builder has a bit of a problem with its ending - space whales are attacking regularly but rarely over the course of your session, and you can build a super-intensive planet-wide energy shield which is pretty cool, or you just build a whale charmer and the game is won. It's not bad, but I'd just say to play Anno (1701) instead and ignore its war mechanics.

Cute visuals, but little new in terms of gameplay. Shelved after ~3 hours.

UN excellent jeu de gestion type city Civ, en beaucoup plus simple (amis pas simplet non plus) : le style graphique est fun, la gestion des éléments est finalement assez complexe (arbre technologique bien touffu), mais pas de stress : pas d'argent à géré, pas de guerres, pas d'ennemis...
Juste faire gaffe quand on commence à s'étendre, à bien géré la chaleur ou le froid sur certains continents au risque d'avoir une production à 0.
Je suis jamais allé au bout par flemme, mais plusieurs dizaines d'heures de jeu.