TidB
Bio
Mostly adventures. I care about themes. I'm bad at games, but try to finish everything I started.
Avatar by Alm4nditte.
Mostly adventures. I care about themes. I'm bad at games, but try to finish everything I started.
Avatar by Alm4nditte.
Badges
Well Written
Gained 10+ likes on a single review
Adored
Gained 300+ total review likes
Replay '14
Participated in the 2014 Replay Event
Gone Gold
Received 5+ likes on a review while featured on the front page
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Liked 50+ reviews / lists
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1 Years of Service
Being part of the Backloggd community for 1 year
Popular
Gained 15+ followers
Gamer
Played 250+ games
Loved
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Busy Day
Journaled 5+ games in a single day
Best Friends
Become mutual friends with at least 3 others
N00b
Played 100+ games
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
295
Total Games Played
014
Played in 2024
000
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Just delightful. The gameplay is obvious and almost painfully straightforward, but the whole world is so dorky and honest that I can't not love it. It'll be interesting to see if this shtick keeps on working in its sequels, as seemingly nothing of permanence is established; everything seems like a throwaway joke, even if they're all good.
No surprises here, but it does have a few little things that I appreciate: It's, like most wimmelbilder, rather whimsical, it uses interactivity to create fun things like short sequences and changing environments, and the descriptions/hints are pretty useful and make you pay more attention to what's actually going on in the scene, rather than just blankly staring at the screen for hours.
I can only tell you that it gets much better later, for various definitions of 'better' - in my case, simply getting stronger weapons. I don't know why it is like this, but your previous shotgun and rocket launcher will feel like shooting wet tissues after getting the railgun and the spread gun and rifle. I also feel like it's trying to overcomplicate things; from the unhelpful weapon and combo names to the different different systems interacting with each other, unlocking in different tiers - I didn't feel like those changed the gameplay too much anyway, and a simpler solution like in Severed Steel would've been easier.
In many ways, I come back to playing Severed Steel instead, but Desync is still a welcome, albeit generic edition - and I do appreciate its diversity in enemies, weapons and its inclusion of boss fights. It might feel a bit generic with its background synthwave beats, but I cannot deny that it does feel good to play later on.
In many ways, I come back to playing Severed Steel instead, but Desync is still a welcome, albeit generic edition - and I do appreciate its diversity in enemies, weapons and its inclusion of boss fights. It might feel a bit generic with its background synthwave beats, but I cannot deny that it does feel good to play later on.