Berserk Boy

Berserk Boy

released on Mar 06, 2024

Berserk Boy

released on Mar 06, 2024

Berserk Boy is a vibrant, retro-inspired 2D action platformer that lets you… GO BERSERK! Change into different forms and use the power of Lightning, Fire, Earth, Air, and Ice as you race through stylish stages in a heroic battle to save the planet from the evil Dr. Genos!


Released on

Genres


More Info on IGDB


Reviews View More

The first two worlds of this game are a 5/5, EASILY. The electric suit creates some of the most compelling action platformer combat I've ever experienced, and the utility of the fire suit makes exploring the second world an absolute joy. However, after that, the game dips hard as a result of suits either finicky, mediocre, or positively baffling.

I still do like this game, but knowing that I'll never experience the true ending due to some frustrating mid-to-late game mechanics is a bummer.

I liked it decently enough until the game locked getting an actual ending behind getting collectibles or some shit.

Pretty solid game. The movements are smooth, the gameplay is fun, but it lacks a little on the repetitive level design

A pretty darn decent Mega man-like. Or Gunvolt-like. Doesn't really matter, I think all action platformer fans will get a kick out of this one.

Gameplay carries hard, which is a silly thing to point out but bear with me. Your forms are mostly very fun to use and switch around on the fly. The combat is satisfying and speeding through the levels becomes second nature as you progress. And having Tee Lopes as the composer guarantees an excellent soundtrack, and the story does it's job with a satisfying enough ending.

So it's fun, and that's important, but the level design is sometimes very dry and samey. The individual acts don't really have memorable distinctions from one another. Also it might be just a me thing, but the collectable medals would be way more fun if you didn't have to bank them in the teleporters.

The one thing I absolutely hate is the little scenarios where the bad guys attack your ship. It happens 3 times, has no relevancy for the plot and every encounter feels tedious. With how closely the game resembles the Mega Man Zero/ZX series, you'd think they would borrow the blueprints for a good attack scenario... Speaking of Zero/ZX, the model HX equivalent got hit way too hard in the act of balancing all of your forms out. I appreciate that one doesn't outweigh the others, but the lack of a directional airdash and the terrible attack options make Soaring Wind the worst form to play as for no real reason. You have a multi-direction dash while flying anyway, so why not cut the middleman and make me able to do that while grounded? It's stupid.

Nevertheless, I aprreciated the time I had with Berserk Boy but it doesn't quite live up to it's full potential. It gets pretty close though

The story is about as cookie-cutter as it gets and the presentation and voice work could both use some TLC. However, these criticisms are easy to forgive when the central mechanics of Berserk Boy click together so effortlessly, providing satisfying, fast-paced, and exhilarating 2D action.

Check out my full review in March 2024's Now Playing: https://neoncloudff.wordpress.com/2024/03/31/now-playing-march-2024-edition/

Mu bueno divertido musica loca los menus algo raros nada mas arrancar sale un disclaimer " en los tutoriales no se cambian las teclas automaticamente a las que tengas asignadas" tio que cojones de cartel es ese cuando arranco el juego