A pretty darn decent Mega man-like. Or Gunvolt-like. Doesn't really matter, I think all action platformer fans will get a kick out of this one.

Gameplay carries hard, which is a silly thing to point out but bear with me. Your forms are mostly very fun to use and switch around on the fly. The combat is satisfying and speeding through the levels becomes second nature as you progress. And having Tee Lopes as the composer guarantees an excellent soundtrack, and the story does it's job with a satisfying enough ending.

So it's fun, and that's important, but the level design is sometimes very dry and samey. The individual acts don't really have memorable distinctions from one another. Also it might be just a me thing, but the collectable medals would be way more fun if you didn't have to bank them in the teleporters.

The one thing I absolutely hate is the little scenarios where the bad guys attack your ship. It happens 3 times, has no relevancy for the plot and every encounter feels tedious. With how closely the game resembles the Mega Man Zero/ZX series, you'd think they would borrow the blueprints for a good attack scenario... Speaking of Zero/ZX, the model HX equivalent got hit way too hard in the act of balancing all of your forms out. I appreciate that one doesn't outweigh the others, but the lack of a directional airdash and the terrible attack options make Soaring Wind the worst form to play as for no real reason. You have a multi-direction dash while flying anyway, so why not cut the middleman and make me able to do that while grounded? It's stupid.

Nevertheless, I aprreciated the time I had with Berserk Boy but it doesn't quite live up to it's full potential. It gets pretty close though

Reviewed on Apr 01, 2024


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