Bientôt l'été

Bientôt l'été

released on Jan 03, 2013

Bientôt l'été

released on Jan 03, 2013

Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras. The empty beach, the strong wind, the gentle music and a small colony of electric seagulls are their only companions. Yet their heart is full and their mind confused. Walk along the shore, until they meet the emptiness. When it all becomes too much, they run towards each other. Enabled by intergalactic networks, they touch each other’s holographic bodies in cyberspace. A surreal game of chess becomes the apparatus through which they, man and woman, can talk. The words they have were given to them, as they have always been to lovers everywhere. The sea remains, tugging at their hearts when not at their hairs and clothes, as it itself is tugged by the virtual moon. And as great as the desire for the other may be, they cannot stay away from the wind and the waves and the sand. Every time they find a new treasure. An abandoned tennis field. An heap of coal. A dead dog. Ordinary. Absurd. Meaningless. Yet comforting. Enter a café, exit a villa, enter a casino, exit the ruin of an ancient colonial mansion. We know this is not real. So it doesn’t surprise us. Nothing surprises us. It doesn’t matter when you feel the pain of love. Of being in love, of falling in love, of leaving in love. There is no such thing as time. There is only love. And it never stops. No matter how much it hurts.


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pretentious + bland + may be your thing only (AND ONLY) if you have the certain mood for it. it loses it's purpose if you play it offline. the thing is, it also loses it's purpose if you just play it today as well, because online of this game is zero, and imo the idea of this game works only with other players. still don't get why lack of content and... frankly anything is considered something exquisite.

I found the house, but I can't get in. So this game is about relationships.

so caught up in trying to prove itself as art it has barely any substance. it claims it's about connection, but its lack of playerbase kills the entire premise and renders it devoid of a message