I wanna play all the games in the world and I am going to.
Personal Ratings



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GOTY '23

Participated in the 2023 Game of the Year Event


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GOTY '22

Participated in the 2022 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page

3 Years of Service

Being part of the Backloggd community for 3 years

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Trend Setter

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GOTY '21

Participated in the 2021 Game of the Year Event


Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review


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Epic Gamer

Played 1000+ games


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Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

Favorite Games

Donkey Kong Jungle Beat
Donkey Kong Jungle Beat
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Planescape: Torment
Planescape: Torment
Persona 4 Golden
Persona 4 Golden
Shadow of the Colossus
Shadow of the Colossus


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Feb 02


Jan 18

Quantum Break
Quantum Break

Jan 15


Jan 12

Ghostrunner II
Ghostrunner II

Jan 08

Recently Reviewed See More

How do I begin? First things first: Yes, the game is great. It's a great 2D Mario Game. I especially like how the power ups are entirely new, except for the Fire Flower, because that is, you know, a classic. And yet, everything feels so familiar nonetheless.

As a sidenote, however, it is praiseworthy how every single power up enhances the moveset, instead of just changing and/or overhauling it, leading to a more concise design.

And yet, everything here just feels sooo familiar. Yes, the Power Ups are new, but none of them really enhance the movement substantially or offer you any unique ways to play. The most important thing that every power up does, is allowing you to tank in one additional hit. And that's really telling.

And yes, the new Wonder Flower is a nice introduction, but I can count the instances when collecting it changes the level and the way you play it in any exciting and interesting way that immideatly catches your attention on one hand. Like the one where it changes the game to an isometric perspective, like a top down Zelda Game. That was actually really cool. Everything else just feels gimmicky. Like another reviewer noted, the.... let's call them "Wonder Passages" are akin to small Bonus Stages, that just got better integrated into the level so one wouldn't notice.

And the game is like that all the time. Gimmicky. The way some Level Goals are like "syke! This is not actually the goal, you need to try again!" are just gimmicky. You fight the same lame ass koopaling boss fights that almost all 2D Marios have, only this time it's just Bowser jr. (Yay!) and the developers just added some gimmicks to each fight, so it does not appear to be quite as stale and familiar. And yet it still does. Same goes for the different pins... badges... medals or whatever that you can equip your character with to enhance the movement options aside from the Power Ups. They are as gimmicky as the rest. They either give you one aditional, scarcely useful ability, one completely overpowered ability or one super-gimmicky ability that is basically entirely useless save for very specific levels and would actually be more distracting than practical aside from those.

So, to boil down all my feelings about this game into one tl;dr kind of statement: Super Mario Bros. Wonder is great. Yet, everything about it is familiar. This game feels not at all very different from some of the first "New" 2D Mario Games, like New Super Mario Bros. or New Super Mario Bros. Wii.
Quite the contrary. And the developes use all kind of gimmicks, tricks and illusions to prevent you from noticing just that.

And that makes the entire game one big pantomime, which is, in the end, rather disappointing.


Great Game! Would be even better if the controls weren't so fucking terrible.

This review contains spoilers

Quantum Break is great, but it is kind of hard to exactly pin down why, beceause it is faulty in a lot, A LOT of ways. It lacks polish, the gameplay as severey undercooked as I have ever seen in a game with such interesting mechanics, the accompanying TV Show is actually rather bad and the gunplay is honestly some of the worst I have ever experienced in a pure cover based third person shooter.

But those very big minuses but they are outweighted by some other very, very big pluses.
The aspects where Quantum Break truly shines are its ambition, creativity, stage and scenery as well as story.

The main character Jack Joyce is honestly pretty weak, especially when compared to some of the other characters like Beth Wilder, Paul Serene and Liam Burke who basically steal every scene they are in. Jacks own brother William Joyce is far more memorable than Jack himself, despite barely being in the game. But the way the game tackles the subject of time travel, one of the most complex, risky and complicated when it comes to storytelling, in a scientifically convincing way is both fascinating and enthralling. It is a refreshing perspective om the subjective of time travel with barely any plotholes or contradictions and some very effective moments and reveals and injects the gameplay with some much needed ludonarrative synchronicity.

The ending and its implications are especially strong.

I have rarely seen such a convining and engrossing time travel plot.

That alone is very commendible.

If you like interesting and unique storys and settings and lukewarm gameplay that is as deep as a puddle does not bother you that much, you should really give this a try.