The Legend of Zelda: Majora's Mask

released on Apr 27, 2000

After the events of The Legend of Zelda: Ocarina of Time (1998), Link is assaulted by an imp named Skull Kid under the control of the evil Majora's Mask and gets stuck in a troubled land called Termina. Link must repeat the same 3 days, take on the identities of deceased people from other races, collect numerous masks and rid the land of evil to stop Majora from destroying the world in this third-person action/adventure game.


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OoT : The Blue Album :: Majora's Mask : Pinkerton


I think one of my favorite games of all time due to the sheer atmosphere of the game. Definitely one of the most emotional entries in the Zelda series, just a little higher than Twilight Princess and Skyward Sword I'd say.


Mi aventura favorita de la saga "Zelda" siendo secuela directa de Ocarina of time, narra la historia de Link quien buscando a su vieja amiga Navi termina llegando a la ciudad de Termina, quien se ve amenazada con la inminente caída de la Luna.

Es uno de mis juegos favoritos ya que toca el tema de los viajes en el tiempo, siendo yo un gran fan de ese tema, el juego también destaca por su atmósfera mas oscura a comparación de otros juegos de la saga.


I want to write a review.....but it's best if you just play this game. There is nothing I will say that really capture what it's like to play Majora's Mask. It really highlights how people respond to a bleek world. I especially love how Link has a huge impact on the people of Termina and how he gives them all something that they need and that's hope! If you do yourself any favor play this game at least once in your lifetime.


Trying to 100% Majora's Mask was the worst mistake of my life.

Insane how this game is so punishing for no reason, like how in the second skutula house you need to clear it on the first day and not the second or third because if you did you're not going to get the rupee bag.

Or having to redo the Anju and Kafei quest, so you can have the mailman hat or a bottle.

And especially having to redo the bosses to trigger certain events or dungeon if you didn't get all the fairies on your entire 3 days cycle (well it's your fault on that one for not managing your time right, but still really punitive and hard on the player).

Why is this game like that ?? The 3 days system is a great idea but like the game is held back by some sadistic decisions like those, Majora's Mask is still an 8.5/10 because a good ass game is still a good ass game.

Like I said the 3 days system is fantastic, the schedules of the NPCs and trying to figure out who does what at a certain time is amazing, the 3 transformations adding a new kit to Link's moveset and totally changing the gameplay of your character, the bosses who can be cleared in many ways and not just in one and a bunch of other things that make this game amazing and one or if not the most unique Zelda game.

But still, why is it so punitive like that on the player, I thought Majora's Mask would be my 3rd favorite Zelda game but because of that it's actually my 5th, (behind WW HD, OOT 3DS, Link's Awakening Switch and TP HD) maybe with time it will change but for now MM is a bit of a frustrating experience for me.


Majora's Mask should have been a bad game. It was only made in a year but even two decades later what should've been the game's biggest weakness is actually its biggest strength. The weird and bizarre atmosphere is a result of the rushed development and if they had more time they could've easily have given everything too much thought and made changes that wouldn't fit the game. Majora's Mask 3D is proof of that so don't play that version unless it's with the restoration mod.