A port of Bionic Commando
This version of Bionic Commando is loosely based on the original arcade game and its computer ports, having different levels and plot. The protagonist is a soldier with a bionic arm that extends and contracts. His arm allows him to grab on to fixed objects to swing around and climb up platforms, which is the only way to do so due to the lack of a jumping ability. The arm also grabs opponents and pulls them towards the player character.
Also in series
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Significantly different from its original Arcade release, the NES version offers far more stages and customization of equipment before starting a stage.
The grappling hook takes times to get used to, and I think it's utterly fascinating how much cognitive dissonance the lack of a jump can cause at first. Once you get used to it though, the game makes full use of the grappling abilities to traverse levels and fight enemies.
Visuals are also nicely detailed and colorful, while the soundtrack is solid as well. Overall this significant rework of a so-so arcade game ended up being one of the best on the NES.
The grappling hook takes times to get used to, and I think it's utterly fascinating how much cognitive dissonance the lack of a jump can cause at first. Once you get used to it though, the game makes full use of the grappling abilities to traverse levels and fight enemies.
Visuals are also nicely detailed and colorful, while the soundtrack is solid as well. Overall this significant rework of a so-so arcade game ended up being one of the best on the NES.
Bionic Commando is definitively one of the best games the NES has to offer; that may be a low bar by modern standards, but in 1988, it was incredible. Playing it now, if you're willing to engage with it on its own terms, you'll find that it's still a fun and unique game. And [spoilers] Hitler's head explosion is true pixel art—put that in a museum.