Blue Drifter

Blue Drifter

released on Jan 09, 2020

Blue Drifter

released on Jan 09, 2020

An experimental bounty hunter game set on a harsh rainy planet. Track down criminals with your flying car, and eliminate them to ultimately buy yourself a ticket to outer space, and freedom.


Released on

Genres


More Info on IGDB


Reviews View More

Love love love weird simulator type games where you can inhabit the monotonous daily life of someone with a nominally exciting job. Need more of this

An aesthetic exercise more than anything else. Coming in at a half hour in length, Blue Drifter doesn't have a great deal of storytelling aside from its environment, objectives, and a few lines of text. What's there are fairly well worn cyberpunk tropes; you're a hitman for hire, stalking and executing your prey in the rainy structures of a drowning world. As such, the game's blocky pixels are what gives the game its identity, casting a murky haze over the environmenting, which lends a gravitas to the dark silhouettes of manmade structures as you approach from a distance, and the contrasting warmth of the occasional red light, whether it emerges from the street lamps of the mini-cities or from the barrel of your gun. Blue Drifter may be a tiny snack of a game but it certainly doesn't lack for flavor or texture.

Me encanta el mundo que sugiere este lugar. Es uno que no esperaba de Sokpop, pero que he podido sentir. Me encantaría ver más de este estilo en el futuro, por su parte.

---------------------

I love the world this game suggests. It's one that I didn't expect from Sokpop, but that I can almost touch. I would love to see more of this in the future, personally.

This is almost something really great. If you look at it from a mechanical perspective, there's neat stuff there with the scouting and the gunplay can feel pretty good, but it's ultimately too shallow and short to really get into it.
If you see it more as a mood piece then it has amazing moody visuals, but the soundscape falls short of that. There's only a rain sound effect that feels way too quiet to me, and some emotionally empty shopping mall muzak. The fast movement speed also doesn't help with immersing yourself in the world.
There is a lot to love about this but I also feel frustrated that it's not quite what it could have been.