Card Quest

released on Jan 20, 2017

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.


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Leider die Art von "Deck Builder", die leider keiner ist.
Man kann die Karten nicht frei oder halbwegs frei wählen, sondern legt sich Ausrüstung an, die mit 4 oder 5 Karten belegt ist. Einzelne Karten tauschen oder verbessern geht nicht.

Die Kämpfe sind viel zu leicht, während die Bosskämpfe extrem Glückbasiert sein können. (was soll man auch anders machen, wenn es nur 4-5 Entscheidungen pro Run zu treffen gibt?)
Wenn man es vergeigt, muss man die 10-50 nervenden Kämpfe erneut machen, wenn man nicht den "Shortcut" freigeschaltet hat, was ebenfalls mühselig ist.

Alles wirkt so, als sei Spaß nicht das Spielziel gewesen..

Card Quest is alright in concept, but it gets incredibly stale really fast.
This is a card game, but not really a deck building game because all the cards are tied to equipment which is selected at the start of the run and never changes unless the player unlocks something new, and even then that's usually a terrible idea since it will ruin your current build.
Equipment can only be unlocked when the player clears an area for the first time so unlocking more equipment requires going through early game areas again every single time. As a result, Card Quest is incredibly grindy. Don't think for a second that the game can be cleared with default gear either because you can't even fill all the equipment slots from the get go.
Card Quest could have been good if it wasn't designed to waste the player's time. I mean each campaign is lengthy for a roguelike at around 3 hours and there are 4 playable classes with 3 subclasses each so that's a lot of gameplay. There was no need to pad it like this, but they did it anyways. It's just frustrating.