Castlevania

Castlevania

released on Jan 26, 1999

Castlevania

released on Jan 26, 1999

Take control of Reinhardt Schneider, a whip-toting Vampire Killer who has waited his whole life to meet his destiny, or Carrie Fernandez, a young girl with a strong magical presence who is mysteriously drawn to Dracula's evil Castlevania. It is their duty to seek out Castlevania and put an end to its residents' plans. What is your destiny?


Also in series

Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
Castlevania Chronicles
Castlevania Chronicles
Castlevania: Circle of the Moon
Castlevania: Circle of the Moon
Castlevania II: Belmont's Revenge
Castlevania II: Belmont's Revenge
Castlevania Legends
Castlevania Legends

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Reviews View More

First four levels were done well, with Reinhardt's fourth being a bit hard to figure out where to go. The fifth level didn't quite hit the same, was a bit too long. The remaining levels were so straightforward and short that I found myself surprised.

Bosses were reasonable. Last boss series was maybe a little too easy.

Good music.

Some genuinely well done spooky atmosphere and scenes. I remember being on edge playing the game as an eleven year old.

Platforming felt finicky and janky (with many deaths along the way) but I think they just made the controls too precise. I liked the dodge option, but I also fell to my death because of that too.

I had no idea that there were different endings until I did further research on the game. Luckily I got the good ending for both characters.

Had a good time.

The real 3D Castlevania. It's not a perfect game by any means, but it presents a very interesting version of the Castlevania experience.

Not every series was meant to go 3D as evidenced by this game. It's a little fun if you have a love for N64 jank and Castlevania themes, but otherwise this game is a pass.

Castlevania on the N64 (or 'Castlevania 64') is emblematic of the difficult transition from 2D to 3D, its failures only more apparent given its surprisingly late release into a world that had already seen numerous early-3D classics, not to mention Symphony of the Night offering an exciting new direction for the series in 2D. With all these points of comparison, Castlevania 64 comes across clunky, unwieldy, and dated by the standards of its own time.

Nonetheless, I actually did quite enjoy it. It sensibly looks back to Vampire Killer for its structure, adopting a stage-based format akin to the linear Castlevania titles but with room for exploration within those levels. Even Super Mario abandoned its traditional structure in the jump to 3D, so Castlevania at least partially doing the same just makes sense. However, given the stiffness and inconsistency of the platforming, perhaps Castlevania 64 should have leaned away from the traditional Castlevania structure even harder, focusing instead on its atmosphere and action-adventure elements. The later stages are a mad dash to the end through platforming gauntlets, and it feels like they just ran out of time for the more ambitious action-adventure stuff and had to fall back on series conventions. It's a shame, as those early action-adventure parts needed more time in the oven too, with some sequences playing out pretty awkwardly.

Still, as I said, I like this game. It's a charming and atmospheric little adventure with a lot of great ideas. As with Simon's Quest, it's a failed experiment that falls below the series' average quality, but nonetheless strengthens the series overall by giving it texture. I'm immediately jumping into Legacy of Darkness to see what that weird hybrid of prequel and expanded version can do to improve on the strong core vision at the centre of Castlevania 64.

meu deus do céu que desastre

Not a perfect game by any means, but boy do I love this game.