Castlevania: Symphony of the Night

Castlevania: Symphony of the Night

released on Oct 26, 2018

Castlevania: Symphony of the Night

released on Oct 26, 2018

A remaster of Castlevania: Symphony of the Night included in the "Castlevania Requiem" collection. Experience Symphony of the Night remastered to 4K/1080p, with optional rendering options such as image-smoothing. This remaster is based on Symphony of the Night's expanded re-release for Castlevania: The Dracula X Chronicles. Featuring ground-breaking non-linear gameplay, Symphony of the Night helped define a new genre of gameplay by blending RPG elements, exploration and platforming. The vast number of weapons and items found throughout the game allows a diverse range of play styles to be employed. This game perfected the essence of the Castlevania series with gorgeous artwork and classic soundtrack that carry the player through the game.


Also in series

Castlevania: Rondo of Blood
Castlevania: Rondo of Blood
Castlevania: Harmony of Despair
Castlevania: Harmony of Despair
Castlevania Puzzle: Encore of the Night
Castlevania Puzzle: Encore of the Night
Castlevania: The Adventure ReBirth
Castlevania: The Adventure ReBirth
Castlevania: The Arcade
Castlevania: The Arcade

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Reviews View More

There's a lot of things I like and dislike about this game.
Starting with the positives, the atmosphere is definitely a highlight. The areas are very distinct and memorable with incredible art direction and some of the best music the series has to offer. The map is also very open so you always have a lot of options on where to go and ultimately get what you need to defeat Dracula. All of this comes together to make the act of exploring very immersive and engaging alongside a moderately fun combat system.
The addition of RPG elements to Super Metroid's formula is a little hit or miss. On one side, having a lot of different equipments for Alucard makes the experience very customizable. On the other, however, it introduces a lot of the same problems RPGs tend to have, which is inconsistent difficulty.
In terms of combat, the general enemy placement starts pretty well made but goes to shit on the inverted castle. There's some areas that have so many enemies that it'd make any classicvania blush. However, due to the RPG elements, I almost never took meaningful damage and it was just a nuisance holding me back from exploring.
And then there's the story. I really liked what they added for Alucard and Dracula's relationship but the way they handled Richter feels insulting. I don't believe anyone with the will necessary to face Dracula's castle and eventually defeat the vampire would be succetible to mind control and ESPECIALLY not to Shaft, the guy he defeated TWICE in Rondo of Blood. As for Maria, she's pretty much there only because of fanservice. She helped defeat Dracula at such a young age and the game wants me to believe that, even with the holy glasses, she wouldn't be able to save Richter? That's just lame to make Alucard being the only protagonist more plausible.
In conclusion, it's a game with a lot of merits that drops the ball in a lot of places that I don't think quite lives up to the legacy of being a direct sequel to Rondo of Blood.

So THAT'S why they're called Metroidvanias

The trackbacking may be tiresome,but I thoroughly enjoyed the game

Don't mind me, just confirming I've beat Requiem version first of SOTN rather than on PSP or PS1.

A MasterPiece, even better in the high resolution, the bosses are amazing and the RPG is so simple and easy to get used, and even the style is soo gorgeous.