Celeste 64: Fragments of the Mountain

Celeste 64: Fragments of the Mountain

released on Jan 29, 2024

Celeste 64: Fragments of the Mountain

released on Jan 29, 2024

Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer. Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary.


Also in series

Celeste
Celeste
Celeste Classic
Celeste Classic

Released on

Genres


More Info on IGDB


Reviews View More

I beat this when it came out, but for some reason I didn't process that you could wall climb so literally until after the game I was doing extremely precise wall jumps to gain height little by little. I felt really stupid lol

I just don't know how these people do it man...

Short and cozy game, had a fun time with it! The art style and music is nice (although the cassette theme gets incredibly grating after a while), and the platforming was fun. The controls were kind of a bother to deal with sometimes though, but not enough to dampen the experience too much.

Played on Switch Pro Controller because for some reason the keyboard control scheme is total crap. Celeste 64 is a decent translation of Celeste's gameplay into a 3D space with a surprising amount of exploration and discovery in such a small platforming playground. Despite the 64 in the name, the game is actually designed more similarly to a Mario Odyssey kingdom... with some Mario Sunshine PTSD cassette levels thrown in.

I can't tell whether the devs of this game thoroughly misunderstood what makes 3D platformers fun, or thoroughly understood what makes some 3D platformers shit. That might actually be a compliment? I hated playing it and for that reason I had a great time playing it. Unlike Celeste, not a single death in Celeste 64 will be your fault. It'll all be because of that pesky camera. Or the depth perception. But in some sick twisted way, that is also kind of its appeal? I think it's stockholm syndrome please save me from this polygonal hell

A bit clumsy in terms of controls, but very well designed and with little references that are super fun to find.

This team consistently knows how to deliver a delightful surprise, and their level design sensibilities are as impeccable as ever. There's such an excellent push and pull to the challenges and gauntlets to get some of the berries, where you wonder if it's possible, try again and again to perfect your execution, and even though it's stressful in the moment, it feels so good to succeed, and you can't help but look back on it fondly.

I wonder if they'd ever consider making a more full-fledged 3D game in any genre...