Chase H.Q.

Chase H.Q.

released on Dec 31, 1988

Chase H.Q.

released on Dec 31, 1988

At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.


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The unlicensed car sprites are fairly detailed, but none of the other visuals really impress here. The sound design is average with a generic background track and your annoying siren keeping you company half the time. The gameplay, while cool in concept gets old very quickly since avoiding the other cars is pretty easy and driving into the suspect over and over again just gets tedious.

I wanted this to be fun, but it was quite disappointing.

Lançado apenas um ano depois de Operation Wolf, este é outro game da Taito em que assumo o papel de um agente do Estado Burguês que personifica seu monopólio da violência e que ao final "Reagan" me dá uma medalha por quebrar as leis defendendo os "interesses americanos" a qualquer custo e sem questionar. Isso que chamo de consistência e verossimilhança.

surprised to see not too many people have played this given its place in arcade history. anyways, undeniably one of the most 80s games of all time. miami vice-esque buddy cop outrun sim where you take down escaping criminals, thwarting the machinations of kidnappers, mobsters, and eastern bloc spies alike. also unbelievably phallic, not just in the central conceit of smashing another car from behind but also every time you successfully hit the target vehicle your partner will say things like 'pleaaaaaase!', 'oh man!!!!', 'bear down!!!', 'more, push it more!!!' etc. not especially good, this aside

im still considering suing Ocean Software for how different the ZX Spectrum version was from the adverts for it in Your Sinclair

Christmas 1989 ruined