Chasm

Chasm

released on Feb 12, 2003

Chasm

released on Feb 12, 2003

Joe is a good sleeper, very good - some would say the greatest in Chasmton. But there are just some things you can't sleep through; good lovin' and bad rockfall. Joe doesn't get much lovin these days, but rockfall has cut off his town's water supply from the dam at the top of the chasm, and you (lucky devil) have the chance to go along for the long and perilous ride.


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não preciso de nenhuma palavra além de "ornintorrinco"

I came across this game while looking into early escape room games, as it is one of three games that Takagism cited as inspiration for Crimson Room. This isn't an escape room game, and it doesn't really share any style or mechanics with Crimson Room, but wow is it a fantastic piece of art.

Chasm is very reminiscent of the Humongous Entertainment games such as Spy Fox, capturing that same eye-popping colorful style with unexpected camera angles and whimsical landscapes. What's awesome about this game is it takes huge inspiration from a real place, El Caminito del Rey, a cliffside walkway in Spain, that the developers actually visited as part of the development process!

Chasm so easily and effortlessly inspires wonder. I have a lot more I'd like to say about this game, but I'm going to gather my thoughts a bit and write up a bigger post somewhere off-site. I highly recommend checking it out (the easiest way to do so is probably via Flashpoint, which it is available on).