Command & Conquer 4: Tiberian Twilight

Command & Conquer 4: Tiberian Twilight

released on Mar 16, 2010

Command & Conquer 4: Tiberian Twilight

released on Mar 16, 2010

Behold disciples of Nod, for the end is soon upon us. Electronic Arts’ award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command & Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command & Conquer gameplay, while retaining the core compulsions that fans have come to love over the series’ history. It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod’s prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this "Tiberium Control Network" without GDI’s cooperation. Thus, the two opposing factions – GDI and Nod – inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. After 15 years, the network is nearly complete, Tiberium is under strict control and our revitalized, newly terraformed planet is on the cusp of a new age of prosperity and progress. It is then that the world’s citizens begin to seriously ponder why Kane chose to help, and what will he want in return. These questions and more lead to the dramatic final act of the Tiberium saga. With a multitude of innovative new features to the fast and fluid C&C gameplay, Command & Conquer 4 offers players an entirely new way to play C&C. An all-in-one mobile base, persistent player progression across all game modes that is constantly updated in a real-time online profile, a 3-class system for each of the two factions, co-operative play, and a 5v5 objective-based multiplayer mode that promotes teamwork and social interaction, make Command & Conquer 4 unlike any other C&C experience.


Also in series

Command & Conquer: Remastered
Command & Conquer: Remastered
Command & Conquer: Rivals
Command & Conquer: Rivals
Command & Conquer: Tiberium Alliances
Command & Conquer: Tiberium Alliances
Command & Conquer: Red Alert 3 - Commander's Challenge
Command & Conquer: Red Alert 3 - Commander's Challenge
Command & Conquer: Red Alert 3 - Uprising
Command & Conquer: Red Alert 3 - Uprising

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Ugh, C&C 4 was a major letdown. They changed the whole style of gameplay – no base building, limited units – and it just doesn't feel like a proper Command & Conquer game. The story isn't bad, and I guess the mobile base thing is kinda neat, but long-time fans will probably be disappointed. It's playable, but honestly, if you want a traditional C&C experience, stick to the older games.

fundamentally misunderstands the source material

Too clunk on pc but good graphics

I bought that one for 6.99 € just to have a look how it went...nice to see the Kane actor again...but maybe I grew out of this genre...didn t touch me.

I understand now why this game killed its franchise. Visuals look like a damn cartoon, base building is gone, and the cutscenes are awful even by standards of the other games, like, Nostalgia Critic tier as far as sets and acting. Fuck EA