Contra: Hard Corps

Contra: Hard Corps

released on Aug 08, 1994
by Konami

Contra: Hard Corps

released on Aug 08, 1994
by Konami

Kickin' cyborg butt... That's what it's all about, dude. Jack into this game of genetic engineering gone bad. Real bad. It's five years after the mother of all wars ended - and things still aren't right. Your job is to fix it. The ever-popular Contra series makes its Sega Genesis debut with a pulse-pounding new storyline. At 16 megs, HARD CORPS pushes the technology to bring you over ten gut-wrenching levels with huge boss characters, great graphics and dynamic sound. Find high powered weapons such as the homing gun, crush gun, needle laser or mine setter. Do you think you can handle it? Trust me, you can't. You still here? Okay, then get ready for the fight of your life. Pick one of the four heroes and begin your search across many dark levels of doom. The ending changes, depending on the paths you choose - but every pass crosses boss characters that will blow you away. Literally!


Also in series

C: The Contra Adventure
C: The Contra Adventure
Probotector
Probotector
Contra: Legacy of War
Contra: Legacy of War
Contra Force
Contra Force
Contra III: The Alien Wars
Contra III: The Alien Wars

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I did this play through on a rom hack with Japanese difficulty and settings 10 lives 5 continues 3 hits to die and it was great. I was able to beat the game taking a different route it was alot more difficult than the route I took when I originally beat the game for the first time but very doable with this Japanese version rom hack. This is definitely one of my favorite sega genesis games this was already a great game. I would recommend the Japanese version to anyone that hasn't played it is much easier, great game.

This is the most fun I've ever had with a Run 'n Gun game. My only issue is that learning the boss patterns can be a hindrance, given the fast-paced, high-octane nature of the game where it’s incredibly easy to die, especially with such a scarce number of lives.
Other than that, I can’t find any other flaws. The climbing controls are a definite improvement over the third game, and there are no overhead levels with the world’s shittiest controls—thank Christ.

It's exceptionally difficult, but if you stick with it, you're rewarded with an absolute showstopper of a game and a masterclass in action game design. Immaculately paced and highly replayable, with a style emblematic of everything the SEGA Genesis was about, Contra: Hard Corps is the best of its kind.

Contra: Hard Corps added just enough experimentation to keep the franchise fresh while still feeling like Contra. Getting rid of the top-down segments was a good move as it allowed to game to keep a better focus on the core gameplay. Opening that up to multiple characters and additional weapons along with more traditional bosses also worked well for the most part, with my biggest qualm being the frustrating difficulty.

This game was a frustration simulator but god it's just so good, like I've never felt happy after beating a game like I did with this game whenever I finished some new path of the game. The action is top notch to say the least, like you're right in it at the very first second of gameplay and the pacing is excellent throughout the entire thing except against the boss of the 4th level which I feel is way too long for its own good. Now for the level design and the bosses, pretty good although the platforming sections are so short compared to how much time you spend fighting bosses, this game is more or less a glorified boss rush, which gives it a solid identity among run n guns. The game gives you an appropriate amount of lives and continues for the difficulty of the overall experience, well at least it didn't feel too unfair for me because I only ever used browny, who feels like the most broken character by far for me, from his hitbox to his double jump to his weapons. Some bosses feel like they go out too easily while others are behemoths of bulk, it's a very strange balance, the final bosses do not go out too quickly at least. And once again for weapons, I don't know about other characters but I got use out of every weapon in browny's arsenal, everything has its use and it's very cool that you're able to switch between so many weapons depending on the situation. The bombs also feel like big deals, if you just wanna nuke an enemy and get over with it quickly because you're not confident in your ability to dodge, they will bail you out, they are wincons that should be saved for parts of the game you haven't touched yet.
Arguably, this game's greatest strenght is the fact that it has 6 different paths you can take on for 6 different endings. Ok, calling them all different paths might be a bit of stretch considering that no matter what, you're always starting on the same first level and always visit the 3rd and 4th stage no matter the route you take (except for the secret ending). There is still alterning paths for the 2nd level, 5th level and 6th level and every single ending offers a different final boss (aside from one) which is quite a lot of replayability. It works very well with a game like this too since it only takes about 30 minutes to finish one single route.
Contra hard corps is just a great Genesis title and you should try it if you have the means to do so.

Another day, another alright Contra entry, that does nothing special for me but seemingly everyone loves it. I enjoy the chaotic nature of this one but oh boy, this is just too much. Enemies everywhere, bosses are annoying and the flashing lights when you shoot a boss can induce some serious headaches.

I did not enjoy this one as much as I wanted too. Maybe Contra is not for me at all I guess.