A remake of Contra
The legendary Contra series is back! Contra: Operation Galuga is a modern reimagining of the classic run-‘n’-gun action game from the ’80s, featuring modern graphics and sound. Encounter new stages, new play mechanics, an updated weapons system and explosive co-op combat for up to two players in Story Mode or four players in Arcade Mode.
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Contra: Operation Galuga is not a bad game. It's just not suitable for solo gameplay, but if you have someone to play with, you'll definitely have fun. However, not at the current suggested price, which is PLN 180. However, if the game appears somewhere in a subscription offer, such as Playstation Plus or Game Pass, it is definitely worth inviting a friend or girlfriend, buying a beer or lemonade and just having fun. And players who want to play a cool platformer solo should be better interested in some other title, of which so many have been released in recent years, such as Skul: The Hero Slayer or Dead Cells.
Full Review:
https://bigbaddice.pl/contra-operation-galuga-recenzja/
Full Review:
https://bigbaddice.pl/contra-operation-galuga-recenzja/
I'm fascinated by what games and franchises Konami chooses to put out these days. First a Getsu Fuma Den game and now this? I never would have guessed we would get one Contra game in the past 5 years, let alone two of them. Need whoever is making decisions to get weird and bring back Goemon soon.
Anyway, Contra games probably have the biggest variance in quality out of all the classic Konami games. This one is firmly in the top half of quality, which isn't surprising since WayForward already made a top tier Contra with 4. I mostly played Story Mode with one hit kill here and had a thoroughly ball busting time. More than nay Contra I've played this felt like a Gradius; I would be cruising along with power ups until an errant bullet hit me and then I was overwhelmed (pro-tip, weapon retention perk is a god send.)
Anyway, Contra games probably have the biggest variance in quality out of all the classic Konami games. This one is firmly in the top half of quality, which isn't surprising since WayForward already made a top tier Contra with 4. I mostly played Story Mode with one hit kill here and had a thoroughly ball busting time. More than nay Contra I've played this felt like a Gradius; I would be cruising along with power ups until an errant bullet hit me and then I was overwhelmed (pro-tip, weapon retention perk is a god send.)
Everything is just bad here!
Yes it is more like a remake of classic Contra (I played Super Contra and Hardcorps). But come on it could be much better from the team of 20+ people.
Graphics is just awful. I’m don’t super care about polygons, but I saw on my switch screen how low quality was textures.
Core gameplay becomes boring from time to time and even in Super Contra was levels from the top perspective (here no). In Hardcorps there was much more dense action in first level. Why you decided just to remake something that already stale presentation-wise and sell it for 35 bucks?
8 levels. Not much of difference action. Bad quality graphics. No good design code. Perks are just makes game much easier (instead of changing it’s style like “more powerful shots, but less hp”). Core gameplay is just stale and doesn’t evolve much.
My opinion instead of making blind remake of old game in that particular case, you should make a reimagine.
Yes it is more like a remake of classic Contra (I played Super Contra and Hardcorps). But come on it could be much better from the team of 20+ people.
Graphics is just awful. I’m don’t super care about polygons, but I saw on my switch screen how low quality was textures.
Core gameplay becomes boring from time to time and even in Super Contra was levels from the top perspective (here no). In Hardcorps there was much more dense action in first level. Why you decided just to remake something that already stale presentation-wise and sell it for 35 bucks?
8 levels. Not much of difference action. Bad quality graphics. No good design code. Perks are just makes game much easier (instead of changing it’s style like “more powerful shots, but less hp”). Core gameplay is just stale and doesn’t evolve much.
My opinion instead of making blind remake of old game in that particular case, you should make a reimagine.