Creature in the Well is a top-down, pinball-inspired hack and slash dungeon crawler. As the last remaining BOT-C unit, venture deep into a desert mountain to restore power to an ancient facility, haunted by a desperate Creature. Uncover and upgrade powerful gear in order to save the city of Mirage from a deadly sandstorm.
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Gorgeous style, unique game mechanics, and a short run-time. While the game is well polished, I felt it fails to leave much of an impact. It's enjoyable, but only exciting for a scant sliver of its encounters. The mechanics escalate very gradually, and there's no real penalty for failure save for a stat page. I for instance "died" only 6 times. I also feel that the options for charge and strike blades are poorly balanced. I never switched off of the health-gain charge weapon, and only migrated from the chain-shock striker after I acquired the wide/split-shot striker.
I wish the connection between the creature and sandstorm had been better explored. As is it's just left quite vague.
I enjoyed my time spent in the mountain, though I'm unlikely to make a return trip.
I wish the connection between the creature and sandstorm had been better explored. As is it's just left quite vague.
I enjoyed my time spent in the mountain, though I'm unlikely to make a return trip.
Creature in the Well could be more yes, but it is what it is and that is not a bad thing at all, in fact, it could be the beginning of an interesting saga if they wanted.
The development of the world is greatly put on the table during the few pieces of history that we can enjoy, the gameplay is original, intense but above all fun and makes us love to think quickly how to approach situations, although that originality is lost by not exploiting it as much and that's the biggest mistake the game mades and why it ends up being just another good game that is not brilliant, but just good. The small performance problems are not so noticeable and the graphics merge with its excellent artistic design to make something brilliant and original that ends with a good soundtrack.
The development of the world is greatly put on the table during the few pieces of history that we can enjoy, the gameplay is original, intense but above all fun and makes us love to think quickly how to approach situations, although that originality is lost by not exploiting it as much and that's the biggest mistake the game mades and why it ends up being just another good game that is not brilliant, but just good. The small performance problems are not so noticeable and the graphics merge with its excellent artistic design to make something brilliant and original that ends with a good soundtrack.
A shockingly good game about smacking balls around. A super interesting gameplay premise that is made great by a charming art style, stellar worldbuilding and simple-but-challenging gameplay. The game allows you to experience the main story with the right amount of challenge, and also lets dedicated players complete some really tough rooms to get all of the fun secrets. And at about 5 hours long, there's really nothing to complain about. Wonderful game.