Crimson Skies: High Road to Revenge

Crimson Skies: High Road to Revenge

released on Oct 21, 2003

Crimson Skies: High Road to Revenge

released on Oct 21, 2003

Crimson Skies: High Road to Revenge combines thrilling aerial combat with the swashbuckling style of a Hollywood action-adventure movie. Set in an alternate 1930s world of gunship diplomacy and sinister intrigue, Crimson Skies: High Road to Revenge lets gamers pilot powerful aircraft against nefarious air pirates and behemoth war zeppelins. As the daring air pirate Nathan Zachary, leader of the infamous Fortune Hunters, players take off on a high-flying adventure, filled with daring escapes and damsels in distress.


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I defeated the final boss, but 1 second before the final cutscene activated I accidentally crashed my plane and had to restart the entire fight. So I put in an invincibility cheat to properly finish the game. In my opinion, I still beat the game fair and square.

YES.

Somebody once thought, "What if we made a Wild West outlaw game, but you fly an airplane the whole time" and it turned out incredible. However, unsatisfied, they then proceeded to wonder, "What if it became a Chicago mafia game, but you fly an airplane the whole time", and it was just as good. But with more yet to give unto the world, they looked the original Xbox right in its single green eye and posed the ultimate question: "What if it ends up being an Indiana Jones game... but you fly an airplane the whole time??"

I truly do not believe that games need to look any better than Crimson Skies. This is peak sixth-generation aesthetic, and it looks phenomenal upresed on Series X. There's so much style and charm on display here, with a delightfully pulpy performance from Timothy Omundson (!!!GALAVANT REFERENCE!!!) in the lead role. But more than anything, this is the most engaging air combat I've ever experienced, with its dogfights' tension regularly making me clench up and lean into turns while sitting on my couch like the guy in the N64 Tilt Pak ad. The final segment of the penultimate level in particular is one of the most intense, nail-biting sequences in any game I've ever played. I loved all of it!

Now lastly, we have to acknowledge the loss of a reviewing giant. Recently @Elkmane announced his retirement. As a lifelong Elkster, I knew this day was coming, but thought we had more time. While it's not the name he used here, I knew him as Big John. It just so happens that Crimson Skies features an ally character of the same name, and in the final level, King Richard kept shouting his name. I became fond of this game's Big John, but I'll miss the real one far more. So long, pal.

Elksters for life.

In the vein of Indiana Jones or The Rocketeer, Crimson Skies: High Road to Revenge has a raucously pulpy tone, is surprisingly well-written and voiced, and is an absolute blast to play. It's always a little startling to run into a 6th generation game that has held up so well, comparatively speaking. It even looks pretty damn great.

This game is the classic kind of cool. Me and my dad used to play the hell out of it. In one mission you unlock this stupid little one man helicopter thing that is absolutely ridiculous!

One of my favorite alternative history games ever made.

Pretty boring. The other 3D flight combat games I've played are more interesting to me (not that there are many to begin with)