Crimzon Clover: World EXplosion

Crimzon Clover: World EXplosion

released on Oct 29, 2020

Crimzon Clover: World EXplosion

released on Oct 29, 2020

Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developers YOTSUBANE and AdventurePlanningService, this unique top-down shooter is a wild ride you won't want to miss out on. Your first step in Crimzon Clover: World EXplosion is choosing how you want to play, as well as which powerful ship will be yours to command. Choose your version from ARCADE (true to the original arcade game), NOVICE (better if this is your first step into the world of hardcore shmuppage), or ARRANGED (a whole new can of worms with unique mechanics and novel challenges never seen before in the Crimzon Clover saga), then choose your mode from Boost, Original, Unlimited, and Time Attack. Original is THE main mode, where you blast your way through stages in search of the last boss. Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive. And Time Attack pits you against the clock as you race to earn the best score possible in about 3 minutes. Can you pilot your craft through the bullet massacre the enemies have prepared for you? Or will your ship become just another bump amidst the endless wreckage beneath your wings?


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MUITO BOM , SOUNDTRACK DO JOGO MUITO BOA E A DIFICULDADE INSANA KKKK

VENCA O CHEFE FINAL - ZERADO NO NOVICE

If they ever combine shmups and gambling we as a species are so cooked.

I'll probably make a longer review, I got the arcade original 1cc and I personally think this game is a lot more reset proof than Ketsui. I love Ketsui but messing up an early section will usually equate to a reset there.

Crimzon Clover is simply one of the best indie games of all time.

Visual overload as an expression of love.

I really dig this game made by a cave lover. You can tell the person put some work in it. Im playing regularly to grind out my 1 cc and its so much fun, the ship types, the visuals, the training- and replay-mode. I may even come back to raise the rating.

It seems a bit silly to complain about readability when talking about a bullet hell shmup, a subgenre known for overstimulating maximalism, but it's one of the things that keeps Crimzon Clover from reaching the highs of top tier shmups like Ketsui and Mushi. With Cave's best stuff, while the patterns may be intimidating, they've always felt fair to me - on the other hand Crimzon Clover adds collecting stars that cover the screen and multiplier numbers popping up, muddying up the screen and making things seem unfair at times. Sure it's probably partially a skill issue, but the overload makes it hard to convince me to 1cc, even on Novice.