Crimzon Clover: World EXplosion

released on Oct 29, 2020

Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developers YOTSUBANE and AdventurePlanningService, this unique top-down shooter is a wild ride you won't want to miss out on. Your first step in Crimzon Clover: World EXplosion is choosing how you want to play, as well as which powerful ship will be yours to command. Choose your version from ARCADE (true to the original arcade game), NOVICE (better if this is your first step into the world of hardcore shmuppage), or ARRANGED (a whole new can of worms with unique mechanics and novel challenges never seen before in the Crimzon Clover saga), then choose your mode from Boost, Original, Unlimited, and Time Attack. Original is THE main mode, where you blast your way through stages in search of the last boss. Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive. And Time Attack pits you against the clock as you race to earn the best score possible in about 3 minutes. Can you pilot your craft through the bullet massacre the enemies have prepared for you? Or will your ship become just another bump amidst the endless wreckage beneath your wings?


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I really dig this game made by a cave lover. You can tell the person put some work in it. Im playing regularly to grind out my 1 cc and its so much fun, the ship types, the visuals, the training- and replay-mode. I may even come back to raise the rating.

It seems a bit silly to complain about readability when talking about a bullet hell shmup, a subgenre known for overstimulating maximalism, but it's one of the things that keeps Crimzon Clover from reaching the highs of top tier shmups like Ketsui and Mushi. With Cave's best stuff, while the patterns may be intimidating, they've always felt fair to me - on the other hand Crimzon Clover adds collecting stars that cover the screen and multiplier numbers popping up, muddying up the screen and making things seem unfair at times. Sure it's probably partially a skill issue, but the overload makes it hard to convince me to 1cc, even on Novice.

Pra mim um shmup pra ser bom tem que passar por um coeficiente do quanto meu pau fica duro enquanto eu jogo ele baseado pelo tempo de duração de uma jogada. Esse, foi além. Deixou meu pau tão duro que no final minhas bolas tavam enrugadas de tanta serotonina e dopamina que meu cérebro recebeu.

Crimzon Clover tem de tudo que um shoot 'em up precisa; conta com uma cacetada de modos, então mesmo um iniciante vai conseguir jogar enquanto tem uma curva de dificuldade altíssima nos modos mais superiores. Ele tem alguns chefes com uns padrões muito diferentes do normal, então vai ter momentos que parece um bullet hell da Cave enquanto você estraçalha um chefe que parece que saiu de um jogo da Treasure, sem contar a trilha sonora desse jogo que é muito tesuda, engrandecendo ainda mais todo o espetáculo visual que esse jogo é. Virou um dos meus shmups favoritos, e eu NÃO tava esperando isso. Junto de Radiant Silvergun e Ketsui Kizuna esse é um dos jogos que eu considero perfeitos. Kamige demais esse aqui.

https://www.youtube.com/watch?v=w_5Q8Z9J98k

Novice 1CC completed today. Fairly easy with light practice + grasp of the aggressive system mechanics. Lots of 1UPs to spare too! Going to start the Arcade 1CC now, which I hear is much steeper.

not one but TWO spelling/grammar mistakes in the title! very disappointed! see me after class! -2

So chaotic and visceral, and so good. It's insane how hard this game goes. I always like the exclusive mechanics in these games, and the lock-on/buster one in Crimzon Clover feels so good. I hope for more games with things like this