Cult of the Lamb

released on Aug 11, 2022

Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.

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A great dungeon delver roguelight with brilliant Twitch community integration. I really enjoyed my time with Cult of the Lamb, but feel like it runs out of steam in the back half. The developers have voiced that they plan to add more, and I would revisit it should that come to pass. As it stands now, the research and tech tree will be full well before you are done with the dungeon side of the game, leaving things unbalanced. Until both halves of the formula are better in sync and yield risk/reward for the other side of the coin, Cult of the Lamb will continue to feel slightly under-baked.

This is great for what I hope will be the first installment of a series. The art style is delightful and impressive, and it's combo of rouge-like aspects with life sim elements is inspired, though both aren't fully realized and often step on the toes of the other.

It neither satisfies as a roguelike and as a base management game, but together offers something fresh and unique. The aesthetic is pretty appealing, it gave me vibes of "Happy Tree Friends". The action gameplay is fluid but it offers limited diversity. The base management from mid to late game became a bit overwhelming. Devs should have focused a little more into the roguelike aspect of the game, and not demand so much on the base management. Overall was a fun experience, the story is nothing of extraordinary, but gave a nice narrative to the game.

Una combinación estupenda de gestión de bases y roguelite que se retroalimentan mutuamente para ofrecer una progresión muy satisfactoria y una experiencia muy original.
Si tuviera que achacarle algo es que hay bastante poca variedad en el mazmorreo, con enemigos muy similares, armas bastante simplonas y solo efectos pasivos que ir acumulando. Echo en falta algo que cambie más drásticamente la forma de jugar, pero no es algo que afecte negativamente al juego tampoco.
La estética es una maravilla y le da una identidad visual propia consiguiendo a la vez que choque muchísimo por lo turbio y siniestro que es todo lo que rodea al juego.
Me ha gustado mucho y volveré si añaden contenido que justifique seguir jugando más allá del jefe final.
A fantastic combination of base management and roguelite that feed into each other to offer a very satisfying progression and a very unique experience.
If I had to say something bad about it, I'd say it lacks variety while out in the dungeons, with very similar enemies, pretty simple weapons and only passive effects that you can stack. I miss something that changes the way you play more dramatically, but it's not like it negatively affects the game.
The art style is wonderful and it has a very personal visual identity that also manages to clash a lot with how dark and disturbing everything in this game is.
I liked it a lot and I'll jump back in if they release content that justifies playing beyond the final boss.

Perfect marriage of a farm simulator and a rogue-lite. I am a Benevolent God and I am simply trying to show my little animal followers The Way

Really fun, few glitches but wonderful art style and fun gameplay.