Dangerous Driving

Dangerous Driving

released on Apr 09, 2019

Dangerous Driving

released on Apr 09, 2019

Dangerous Driving is a closed track competitive racing game featuring boost, takedowns, destruction and the biggest car crashes seen in a racing game to date.


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While this game is not a dumpster fire, this is possibly the most disappointed and soul-sucked I've ever felt playing a game. Nothing about the controls feels satisfying, the car just turns like it has the downforce of 100Gs with no weight at all. The visuals look like stock UE4 assets, the lack of music just makes you think "why" while you're playing it. The main thing I remember is that when I was playing through it, the 2nd 2020 presidential debate was happening. That was less depressing.

I hope I never get to play this game ever again.

It becomes clear at this point that Three Fields needs to do something other than Temu versions of Burnout

Dangerous Driving is 3 people who worked on Burnout series in the past attempt to recreate Burnout 3 on Unreal Engine 4 for at the time modern gaming hardware.

Since this game release in 2019 nothing has changed in regards to the the Burnout series unavailability, majority of the series is still stuck on 6th generation of the consoles (PS2, gamecube, original xbox), with only only Burnout Paradise recieving so called "remastered" port on 8th generation (also backcompatable on the 9th) and PC.
And while Burnout Paradise is extremely cool racing game in its own right, even if its post launch changes via patches were arguably for the worse and obviously "remaster" was build on top of that foundation, while also introducing issues of it own.
Open world of Paradise City wouldnt be everyone cup of tea, nor is a replacement of the track design of prior games with both offering different and unique driving experiences.
So as it stands people who would want to experience track based Burnout experience on the hardware they would currently be using to play currently released games are out of luck.
Obviously even without this abstract idea about a sequel of any game taking advantage of the new technology on the new hardware is an appealing proposition, even if people dont really know what they would want from it aside from "more graphics".
Basically "next gen" Burnout game was most wanted, and EA with Criterion games reduced to a vegetable state in their basement wasnt there to provide it.

However in 2014 an independant studio Three Fields Entertaiment was founded by 3 ex Criterion Games staff members including people who were its original founding members.
Over the years so called "indie" developers in general did a pretty good job either breathing new love into the old concepts so called "AAA publishers" were ignoring or otherwise creating compenet replicas of such experiences.
Dangerous Driving however sadly was incompent replica of creators own past work.

Before delving into Dangerous Driving itself let me touch of the studio prior game as road that took us here.
In 2016 they would release a Dangerous Gold, a somewhat arcade'ish game about a ball bouncing around destructable physics based enviorment.
I think that was neat and captured idiosyncratic aspects of Criterion Games library of games that went beyond surface level "lol its destruction". The game had character, it had presentation.
However to my dissapoinment studio couldnt proceed in this direction. People really wanted creators of Burnout to create Burnout.
I wont be touching on Lethal VR due to it being a VR game (what an irony for post talking about unavailablity of old games due to hardware enjoying a modern game unavailability due to not having another type of hardware i guess).

In 2017 Danger Zone was released and it set a precedent that will dominate studio library "We will rebuild Burnout, but bits by bits releasing game modes as its own separate overpriced games".
Danger Zone seeked to recreate experience offered by the crash mode that first made an appearance in Burnout 2. The game was critised for having sterile presentation taking place in this testing fascility type enviorment and everything being framed as virtual simulation. However ironically i think it what it gives it a little bit of character compared to the sequel, for example said virtual simulation aspect informs how UI and HUD look etc.
Comparatively sequel Danger Zone 2 released in 2018 would take place on generic "hire this man" UE4 highways road, and all menus and HUD will become plain text. However it enabled gameplay to get additional layer of "driving to a crash zone", however those parts of stages were too long and lacked almost puzzle solving aspect of Burnout Revenge, and instead felt like a drawn out survival gaunlets you have to go thru before getting to main point of the game.
It really felt an attempt to sneak driving game in the it, however i think it result was overall detrimental.
However stages where you drive a huge truck and do traffic checking were a neat addition.
The games lack of presentation trully shows how much of a crazy work criterion put into likes of camera work and cars behaviour when they collide as well as individual destruction models. A gap current technology and hardware simply cant even begin to close, at least under circumstances of this game development.
Much akin to crash mode of Burnout 3 it feels like player is more rewarded for collecting multiplayer icons and crashing itself takes a back sit to it, arguably this issue is much worse for Danger Zone 2.

In 2019 Dangerous Driving finally would release, an attempt to recreate a main racing mode of Burnout 3 experience.
Players even will be greeted to imitation of graphic design of Burnout 3 menu upon booting the game, as well as the only song in the game. Obviously licensing music is a pricey endevour and neither hiring composers would be free, honestly there is something about how both Dangerous Driving and Danger Zone 2 before it just having spotify thing in the menu.
However i dont think playing with my favorite songs can beat a good original soundtrack or good selection of licensed music that will capture VIBES the game is going for.
However obviously having such option is good and respectable, even the game had its own music, because you may get tired of it.
Anyway not a point worth much dwelling on, but i think having races take place in silence unless you do something about it yourself is pretty reflective of the game overall.
It feel hollow.
Its a game that tries its hardest to just be another game without much to iterate upon it, and without competence to trully recreate it. Its a next gen Burnout that fails even without direct competetion, without its source of inspiration to compare it. Taxi Chaos gaining certain popularity despite being very bad imitation of Crazy Taxi it is not.
The game is called dangerous driving and act of driving in this game is indeed dangerous cuz the game tries to fall apart every second. Every turn you take makes your car feel like most fragile thing in the world ready to fall apart if you look at it funny. Walls and rails that were grindable against in burnout now make your car bounce so it just feels weird.
General gamefeel is just broken and it will make you apreciate most simple things you take for granted in other games, like car going catching the air from the jump.
Puttings Swans "Her Mouth is Filled with Honey" on spotify for races may be fitting, cuz this game may feel even more disempowering and scary than original first Burnout.
I honestly dont feel like mentioning its almost original game mode and returning stuff from Burnout 2 and Burnout Legends, cuz while its neat it just doesnt matter when basic act of playing is this poor.

Burnout series made the name for itself on its crashes, on even losing being fun cuz crashes are so entertaining to watch. Its more entertaining to watch Dangerous Driving crash itself, however this novelity of the game being so broken its funny isnt what one should pay for.

This game kinda exists because you cant play Burnout 3 anymore unless you either delve into emulation on PC or find actual PS2 to play it on. I dont get any joy from being negative about this game or people working on it.
I think its a broad videogame culture at fault for this game existence, a culture where individual games are inherently connected to hardware and software, a culture where companies purposufully keep past in the mist, a culture where people just want the same game again but more graphics.
However i dont want to take blame for poor game away from the developers even if their circumstances are understastable, they still sold it for too high of the price and handled launch pretty poorly.
Dangerous Driving is a momument to all our sins

Dangerous Driving (2019): Está sujeto con palillos. Fallos en colisiones, ausencia de banda sonora, bugs a raudales, todos los circuitos iguales...está más cerca de una beta que de un juego finalizado. Es cierto que puede llegar a ser divertido (a ratos), pero no todo vale (3,30)

The early days of the 2020 pandemic, as I've no doubt was the case with many others, had me trying my hardest to distract myself from everything going on and turning to nostalgic games to take my mind off things. In that moment, I rediscovered my adoration of the Burnout series, particularly 3 and Revenge. Finding out about Dangerous Driving, a title made by former Criterion devs, was effectively a spiritual successor to the series that formed my love for arcade racers, I couldn't say no.

If the game just feeling about as "We have Burnout at home" as you'd expect it to, and lacking music unless you use Spotify weren't enough, I think this footage of the framerate absolutely shitting itself should be enough of a reason to stay away from the game.