Bio
I only list games I've COMPLETED!

Rating Guide:

<2.0 Stars: Bad
Absolutely no reason to touch this game. You will not get anything of value out of the experience.

2.5 Stars: Middling
What it says in the subhead: mid. Game is not terrible but there are few redeeming qualities.

3.0 Stars: Mixed
The game has both positive and negative aspects in spades. Play with caution.

3.5 Stars: Average
Where most games will fall. A standard of quality is present and the game is often fun, it just doesn't quite reach the upper echelons of enjoyment.

4 Stars: Good
Games here will leave you with memorable and worthwhile playthroughs, easy recommendations for any gamer.

4.5 Stars: Excellent
Don't miss out on these games! Every title here is a must play and quality is guaranteed.

5 Stars: Exemplary
No game is perfect, but these are as close as you can get. A life lived without completing these titles is an incomplete one.
Personal Ratings
1★
5★

Badges


Adored

Gained 300+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Loved

Gained 100+ total review likes

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gamer

Played 250+ games

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Mass Effect 2
Mass Effect 2
Hotline Miami
Hotline Miami
Outer Wilds
Outer Wilds
The Last of Us Part II
The Last of Us Part II
Burnout Revenge
Burnout Revenge

427

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

Graffiti isn't often something taken at face value by the general public, with the art form more likely to be seen as trashy or immature rather than an actual expression of creativity. This phenomena is what makes Getting Up's existence a little baffling. A high-budget, fully featured adventure game focusing around a street artist's rise from obscurity wasn't exactly tapping into any existing markets that video games often find themselves falling into. Either way, there's been almost nothing like GU, before or since, but uniqueness does not always equal quality.

The first thing any player's going to notice about the game is the sheer beauty of Getting Up. While the game is still visibly a 6th generation title, the console is pushed to it's absolute limits with remarkably detailed environments and impressive animation work. Every wall is plastered with others' street art, lighting effects such as cop car lightbars look exquisite, and the game truly 'enjoys' urban decay in a way that few games do. While most other titles would have levels set in abandoned buildings and grimy subway stations to simply avoid having to put too much personal detail on one level, Getting Up revels in the little things, finding beauty in the ugliness of long-forgotten school buildings and back-alley shortcuts. This is all complimented by a solid voice cast and an excellent soundtrack that blends rap with RnB and alternative rock seamlessly.

Unfortunately, Getting Up is a game too, and it's not a very well-playing one at that. The gameplay is split into three parts; parkour, stealth, and combat. Of all 3 aspects, parkour is the least offensive, being passable if stiff. Stealth feels incredibly underbaked, with vague indications of your undetected status and a stealth attack that seems to roll a die to determine if you actually commit your intended one-hit kill takedown or instead just standing up to commit a regular attack. It cannot be overstated how bad of an idea a two-button prompt for context-sensitive stealth kill is. Combat too, is stiff and underbaked, but also frustrating to boot. Enemies will often instantly interrupt attacks, knock you to the ground and continue to get in free hits while your character refuses to get up, and take a noticeably long to incapacitate. Add in a camera that often refuses to cooperate alongside inconsistent checkpointing, and I would honestly not blame anyone for turning on cheats.

It really is a shame that Getting Up has so many flaws, because nearly every aspect sans gameplay is both stylish and high quality. It's a further disappointment that the cultural time capsule of this game has passed, because a game like this is begging for a second-pass remake from a more competent developer.

Honestly, it's incredible that we now have TWO major sci-fi blockbuster franchises that have consistently pivoted away from the long-run intentions of their last 2 entries because the creative team obviously is being shuffled around every 3 months like deck chairs on the Titanic.

Hey, but at least the gameplay in this one is probably the best out of any other Halo game, soooooooooooo.............

Accidentally walks straight past a busker, not realizing I can drop a gold bullet into his tip jar. The game solemnly shakes its head before scribbling "WANTS TO COMMIT NUCLEAR GENOCIDE ON A SENTIENT SPECIES" in a notebook