Halo Infinite

released on Nov 15, 2021

The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic adventure and explore the massive scale of the Halo ring.


Also in series

Halo: Fireteam Raven
Halo: Fireteam Raven
Halo 5: Forge
Halo 5: Forge
Halo 5: Guardians
Halo 5: Guardians
Halo: Spartan Strike
Halo: Spartan Strike
Halo 2: Anniversary
Halo 2: Anniversary

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What could've been, man, what could've been...

For the longest time this game felt like it had the same netcode as Combat Evolved on the original Xbox. Had plenty of potential but it seems like management screwed that one over. Untoggleable aim assist on mouse makes it pretty much unplayable for people with muscle memory from literally any other FPS (I don't really care about others having it on, but I just wish there was a toggle clientside).

Pros:
- Game feels and plays like a Halo game

Cons:
- Incomplete F2P garbage @ launch
- Some seasons took 6 months to be over.
- Store = overpriced + most of the new content is locked behind the store
- SBMM + hidden MMR + low population doesn't mix well outside of the USA
- Can only play Firefight or "Quick"play if I want to wait for 5+ min, the rest is unplayable
- Campaign is filled with useless filler content just to have a 8'ish hour long game

The open world stuff is really, really good. It was lean and mean, and had none of the problems of a nasty Ubisoft-style world. Every little checkpoint on the map was a juicy bit of content. And it only took about 10-15 hours to clear with a buddy. Rarely do I want to get everything in a game like this, and we nearly did it here. I didn't care to seek the stuff out that wasn't on the map though, and I think that's perfectly fine.

The co-op was great as well - just about as seamless as it comes. It Just Worked, which is a sad rarity. It was a blast approaching things from different angles, causing mayhem, and generally cooperating on a level that most games simply don't enable. "I'll open the gate, then you roll the tank in and rescue my dumb ass" is just a thing that never gets old.

The story...well, I'd be lying if I said I cared about Halo's story in general, but the writing is really bad in this. I do not need a game to tell me how fucking amazing and awesome and cool and loyal and important I am for 20 hours. It was awful.

And the non-open world stuff was pretty dire, especially near the end. You know hallways? We got those, and there are a bunch of dudes in there. Gotta shoot em. Oh now it's time for Cortana to talk a bunch. Miserable.

And there were a few very, very bad glitches. Oftentimes, we would find that we could not switch between the tools (grapple, dash, shield, and sensor) so we were stuck on the last thing we used. These tools are incredibly important so being stuck on one that wasn't working was...miserable. We spent a lot of time walking to a safe place and killing each other because that was the only thing that fixed.

And in the very last mission, we got to a point where the game would just not continue. We had to restart the whole mission, losing about 45 minutes of progress along the way. Miserable.

A game of very high highs and very low lows. It's hard to recommend but I am glad I played it.

From behind the scenes garbage to Covid, this dev team got absolutely shafted during this game's production and the fact it came out as good as it did is kind of a miracle. The story feels unfinished but what's there is really really good. Multiplayer had a rough start but these days is pretty fun to boot up and just vibe for a couple hours. It's hard not to see the wasted potential in every aspect, sadly.

Halo Infinite isnt a bad game, the problem is that it doesnt impact like the other games in the series(well at least until halo 4)the story is clearly imcomplete and theres nothing about DLC so yeah