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Watched my dad play this with playstation move controllers when I was about 10 maybe, and was endlessly amused by the jankiness of the on-screen hands that its still an in-joke to this day where if one of us is a bit clumsy with something we'll start jerkily moving one hand around in front of us, smearing it aimlessly against objects etc. and reference 'the hands game'. So that's pretty nice I guess
Simply fascinating.
Datura doesn't seem like much now, a short walking sim with a cryptic but shallow storyline initially made for a VR prototype by a Polish team who primarily make non-interactive tech-demo art pieces.
In the context of its era, Datura is a PS3 exclusive indie game, an ecosystem where you could find just about anything and it feels haunting and alluring for me in some way.
Highly recommend playing with a PS Move, but don't expect it to blow you mind, just to breathe down your neck a little.
Datura doesn't seem like much now, a short walking sim with a cryptic but shallow storyline initially made for a VR prototype by a Polish team who primarily make non-interactive tech-demo art pieces.
In the context of its era, Datura is a PS3 exclusive indie game, an ecosystem where you could find just about anything and it feels haunting and alluring for me in some way.
Highly recommend playing with a PS Move, but don't expect it to blow you mind, just to breathe down your neck a little.
Very short but with better graphics than I thought. It provides a really nice semi-VR experience with good use of the motion controller on the DualShock 3 and Datura is an important piece in the history of VR.
The ambient soundtrack was also good if I remember correctly. But I dareeveryone to try it even if it isn’t a great game. It’s almost as important an experience where you get baffled by how good it could have been if they made a serious game out of it. Same problem as with The Order or P.T.
The ambient soundtrack was also good if I remember correctly. But I dareeveryone to try it even if it isn’t a great game. It’s almost as important an experience where you get baffled by how good it could have been if they made a serious game out of it. Same problem as with The Order or P.T.
I only remember this game because they gave away the soundtrack on PS Plus back in the day--but not the game itself, which was strange. The soundtrack has a nice, mellow ambient sound to it, and I still listen to it every now and then. As for the game itself, it's best described as a walking simulator that has mechanics and controls that you'd find in a VR game nowadays. That almost makes it feel prescient, in a sense, but given that the actual implementation of those controls feels a bit clunky, I do not mean that as a compliment.
I haven't played too much of this to be able to judge it properly, but that's what I remember of it.
I haven't played too much of this to be able to judge it properly, but that's what I remember of it.
I'm sure there's possibly something good here, but the Six-Axis controls are so bad that I just spent five minutes looking like I was jerking off with the controller to try and use a hacksaw in the game and I still couldn't get the action to complete itself.
It's like if Myst and the intangible concept of "misery" had a baby and then gene-spliced the DNA to include Waggle Controls.
It's like if Myst and the intangible concept of "misery" had a baby and then gene-spliced the DNA to include Waggle Controls.