Explore the haunting world of Datura and embark on a voyage of mystery.


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Watched my dad play this with playstation move controllers when I was about 10 maybe, and was endlessly amused by the jankiness of the on-screen hands that its still an in-joke to this day where if one of us is a bit clumsy with something we'll start jerkily moving one hand around in front of us, smearing it aimlessly against objects etc. and reference 'the hands game'. So that's pretty nice I guess

it's weird, but not like memorable weird, more like "Huh... That was weird... Oh man no plat? Bummer. Anyway...". Had potential, shame it didn't live up to it

Simply fascinating.

Datura doesn't seem like much now, a short walking sim with a cryptic but shallow storyline initially made for a VR prototype by a Polish team who primarily make non-interactive tech-demo art pieces.

In the context of its era, Datura is a PS3 exclusive indie game, an ecosystem where you could find just about anything and it feels haunting and alluring for me in some way.

Highly recommend playing with a PS Move, but don't expect it to blow you mind, just to breathe down your neck a little.

Very short but with better graphics than I thought. It provides a really nice semi-VR experience with good use of the motion controller on the DualShock 3 and Datura is an important piece in the history of VR.
The ambient soundtrack was also good if I remember correctly. But I dareeveryone to try it even if it isn’t a great game. It’s almost as important an experience where you get baffled by how good it could have been if they made a serious game out of it. Same problem as with The Order or P.T.

I only remember this game because they gave away the soundtrack on PS Plus back in the day--but not the game itself, which was strange. The soundtrack has a nice, mellow ambient sound to it, and I still listen to it every now and then. As for the game itself, it's best described as a walking simulator that has mechanics and controls that you'd find in a VR game nowadays. That almost makes it feel prescient, in a sense, but given that the actual implementation of those controls feels a bit clunky, I do not mean that as a compliment.

I haven't played too much of this to be able to judge it properly, but that's what I remember of it.

I'm sure there's possibly something good here, but the Six-Axis controls are so bad that I just spent five minutes looking like I was jerking off with the controller to try and use a hacksaw in the game and I still couldn't get the action to complete itself.

It's like if Myst and the intangible concept of "misery" had a baby and then gene-spliced the DNA to include Waggle Controls.