Dead Space: Ignition

Dead Space: Ignition

released on Oct 12, 2010

Dead Space: Ignition

released on Oct 12, 2010

Dead Space Ignition is a followup to Dead Space 2, set between the two main games. The game takes the form of what executive producer Steve Papoutsis describes as an "interactive comic-style game" and is written by Antony Johnston, the writer of the Dead Space games and comic book series.


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A short review for an even shorter game. Dead Space: Ignition is a short prologue to the events of Dead Space 2, and is entirely made up of small puzzle sections, segmented by a motion comic that tells a somewhat intriguing story. There are three puzzles in total: a pipedreams type light puzzle, a reverse tower defense game, and a racing one. The light puzzle is definitely the best and has the most variety with its challenges, the tower defense game is neat but can really just be brute forced every time and that will get the job done, and the racing one is bad because the controls for it suck, they are way to clunky and slow for how fast the player icon is going. They are serviceable and are mostly fun for the games short run time, which the same can be said for the story. The motion comic segments are, again, intriguing, and nothing more really. I have yet to play Dead Space 2, but I can say that this game has got me a little excited to see what happens; but that's all this game is really good for, set up for the next big Dead Space game. Which is not necessarily a bad thing, the game was free with pre-orders and is free on Gamepass, so I don’t think anyone was really expecting much out of it. That being said though, it's still enjoyable, and at the very least doesn’t overstay its welcome

A blissfully short minigame collection slapped over a motion comic meant to drive pre-orders for DS2.

The minigames are goddamn annoying. The story is bland and undercooked. The artwork looks like they just colored in the sketches made during storyboarding. The "animations" are just using the distortion tool in photoshop. The voice "acting" is phoned in and sounds like they just accepted every first take. If there was an ounce of love or care put into this game, its very well hidden. Why did they even bother? I know I shouldn't have.

Nancymeter - 25/100
Achievement Completion - 38%

an awful motion comic with three awful minigames spliced into it. the writing is about on par with the original and extraction, maybe even a bit stronger in spots, but it’s so poorly produced it doesn’t count for anything. not sure if the performances or art is worse; total rush job from everyone involved. i actually kinda like the idea of centering this around a couple but the utter lack of chemistry between the two leads, along with the comically wonky visuals, renders it pretty much dead on arrival. i’m glad the series is still about walking around fixing machines, however i do think it’s important that the fixing machines be fun! and it couldn’t be less so! the reverse tower defense is mindless button tapping and the laser puzzles are a tedious bore; i suppose the obstacle course race is the best of them by default but it’s mostly just “what if jetpack joyride felt sluggish and bad?” — not much to get excited about! careless, cynical, half-assed garbage all around; a real bummer after extraction was so good

What the fuck is going on in this here plot. I don't care about either of the two leads and that ending was abrupt as hell (I did Path A). I liked the racing minigames, the spamming one was whatever, and fuck laser puzzles in games. Art was also embarrassing, like damn you didn't even try and hide that that was all photoshop.