Death's Door

released on Jul 20, 2021

Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry and overflow with greed and power.


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All in all I liked this game. It was not to hard but you still have to be concentrated or you died.
It's not to long, and not to short.
Gameplay worked, and that's important in this kind of game.
Just the road you have to walk if you died was a bit boring.
Either you walked to the boss without doing anything or you have enemies on your way which you don't kill because it doesn't matter if you do. They don't drop enough to waste time killing them.
So after all why 3,5 stars for a ''standard" game?
The score. I really liked the score. :D It fits great to this game.

First part of the game is really fun but too easy. Exploration is great, zelda like feeling.
Second part sucks. Game becomes souls like with unresponsive control. Exploration is mostly gone, you fight boss after boss after boss.

love the mechanics, story and difficulty

To preface: I fell off of this game a lot quicker than I anticipated I would have, but I eventually came back around to it. Something to note is that I played this with achievements in mind, so I went through the whole game only using the umbrella, the worst weapon in the game. This limitation was not enjoyable at all and played a big part in me not liking this game early on. I pressed on and Death's Door became more enjoyable after getting some upgrades and magic powers.
In typical souls-like fashion, learning how an enemy will attack and exploiting their patterns is key to survival. Unfortunately, many of the enemies in this game are either too simple or are repeated ad nauseum, and you will likely get bored very quickly of enemy encounters. This is amplified when considering that the main way you progress in each of the levels is simply by fighting waves of enemies. I'm not exaggerating when I say that every single level has you fighting through four different sets of 3-5 waves of enemies of increasing difficulty. On top of this, there are only four main boss fights in the main story, and although they are great, I can't help but feel disappointed that most of my playtime was spent doing middling enemy encounters.
The levels in this game are really pretty but the earlier environments are so easy to get lost in. This is remedied later, but early in the game there are few landmarks or notable pieces in the environments which eventually make maneuvering them feel like a chore. Couple this with the sheer amount of time it takes to get from point A to point B and how often you will be backtracking results in exploration falling flat on its face.
Like I said at the top, I did come around to this game eventually. Despite my negativity I ultimately do think that Death's Door has some redeeming qualities that make it worth experiencing if you’re interested in an isometric Zelda/Souls inspired game. This game excels in audio & visuals, and I’m sure you’ll be charmed by the host of characters you meet on your journey. If you’re just in this game for the experience, I’m sure you’ll come out of this game much higher on it than I did. But if you’re like me and want to go for the completion on trophies/achievements, just know that you’re experience will be lessened by doing so.

I've let too much time pass between playing this and writing my review, and I'm horrible about taking notes on my experience, so I won't try to articulate at any length something in depth. So in short:
It's a cute game that kind of feels like the generic version of the big studio "polished, well reviewed, might be nominated for but would never with GOTY" but on an indie scale. It offers no surprises whatsoever, is so pick up and play if you're familiar with isometric controls, has basically no difficulty in it at all, and has a few memeable moments of quaintness. It's so easy to consume that Death's Door could be administered via IV.