Deep Labyrinth

Deep Labyrinth

released on Aug 08, 2006

Deep Labyrinth

released on Aug 08, 2006

One summer afternoon, Shawn goes for a drive with his parents and dog, Ace, but the family car suffers a flat tire in front of an abandoned mansion. Ace is upset by something inside the mansion and leaps out of the car to investigate. Shawn's parents follow Ace, but fail to return. As Shawn tentatively approaches the dilapidated structure, the entrance door swings open, and he's drawn into a magical vortex. Reunited with Ace, Shawn must travel into the heart of the Deep Labyrinth to rescue his parents. There is also a second story of another man who gets sucked into a warphole while talking on his cellphone. He finds himself trapped in a labyrinth. As he journeys through, he is forced to reconcile the past, and realize what it is that traps him in the labyrinth. Each scenario has multiple endings based on the actions and performance of the player, as well as helpful items sequential playthroughs, to aid unlocking all the secrets of the labyrinth.


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Yeah whatever I liked this game. Kinda standard first-person dungeon crawler with spell-drawing (ala Lost Magic), with a script by Masato Kato and a soundtrack by Yasunori Mitsuda; and it's one of his best OSTs imo. Sorry, it's not Chrono Trigger, or even Chrono Cross. It's not trying to be either.

It has two scenarios and the first one with a kid and his dog is pretty meh. The other one about a knight and a girl trapped in crystal is pretty great however, and Mitsuda's "Girl in the Crystal" track is one of his bests and elevates it exponentially.

I don't know why this one got crapped on, it's certainly not mind-meltingly amazing, but you can do a lot worse for a first-person dungeon crawl on the DS (albeit you can also do better with the Etrian games).