Bio
Hobbyist game dev, currently working on my first "commercial" game, Lost Tenet.

I tend to gravitate to underdog and weird stuff, but absolute favorites usually have some rpg elements in them.
Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

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Played 500+ games

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Being part of the Backloggd community for 1 year

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Favorite Games

Chrono Trigger
Chrono Trigger
Deus Ex
Deus Ex
Suikoden
Suikoden
Bloodborne
Bloodborne
Tomba!
Tomba!

1715

Total Games Played

011

Played in 2024

077

Games Backloggd


Recently Played See More

Mega Man Legends 2
Mega Man Legends 2

Apr 21

Terranigma
Terranigma

Apr 16

Final Fantasy: Mystic Quest
Final Fantasy: Mystic Quest

Apr 07

Final Fantasy VI
Final Fantasy VI

Mar 18

Otogirisou
Otogirisou

Mar 17

Recently Reviewed See More

I backed this game and got my copy on the least optimized system (Switch) and there's just too many problems right now. I say wait a month or two then come back. It's not that big a deal for me tbh, I already waited this long for a new Suikoden-esque game.

I've now completed all the Quintet SNES titles (besides ActRaiser 2, but does that even count (yeah i guess it does))....

Anyway, the Japanese game was marketed as a comedy RPG, but what does comedy need? Timing. The English translation is balls so timing is out the window. Doesn't really manage to be funny in its bad translation either, just very detached. Marketing it as a sci fi RPG in the west was probably the best move all things considered. I always thought the space thing was just trying to tie in with Star Trek, but you really do go to space (eventually).

Customizing robots, synthesizing items, reading books to gain knowledge, using particular items to overcome obstacles... all things pretty forward thinking for the time. Even the battle system has some pretty unique elements; albeit I would probably say the bonus counter is the most interesting, essentially rewarding you for killing enemies quickly. Otherwise, it's not very fun and most battles play out the same, give or take the odd enemy. Just level up your bomb (missiles) and wipe everyone out, end of story. The bosses can be challenging however if you don't give your robots the right equipment. Ultimately, I really dislike only using one robot at a time. Would have been nice to have all three on the field. Although there is a noticeable FPS drop when there are a ton of enemies on screen so I think I know why they went with solo fighting.

I wouldn't play this for the story or battle system, play it for the patent Quintet quirkiness. Or give it a pass, it's definitely my least favorite of the Quintet SNES titles (besides ActRaiser 2)

The minimalist approach to practically everything in this game could easily be mistaken as a conscious design choice. There are a number of unique NPCs that I believe were likely originally additional party members but the feature eventually got nixed, which just proves to me that this game was originally more ambitious, at least in one regard.

There’s also something to say for how isolated this can feel at times. Not only because of the single party member but because of so many long narrow paths in dungeons that I guess enemies couldn’t fit into. Just some liminal creepiness whether intentional or not.

Edit: Finished. That was one of the longest 11 hour games I've ever played. Don't even necessarily mean that as an insult, it certainly felt like a "quest."

Part of me wants to try the "upgraded" Japanese version to see if it improves the overall feel. It's not like there's much story to follow anyway.

I’m glad I played this, regardless of whether I enjoyed the entirety of it, as it’s a truly incomparable experience.