1737 reviews liked by fntm


i have no idea what anyone is saying

this is why i need to learn japanese

He is not at all "Kool".

A very silly turn-based RPG with scantly clad women in a 90s anime style.

The premise is that all girls are being kidnapped and turned into monsters. It's a very silly setting where you'll be fighting all kinds of monster girls.

It's got an all-female cast of warriors filling different stereotypes and fighting for justice! Some magical girl vibes.

There's not much of a story but there is comedy. Some recurring jokes, some adult ones, some stupid. It's silly comedy.

Battle mechanics aren't great but it's got interesting ideas like having 3 mana bars for 3 different types of skills, and having each character level up at a different pace for each of them.

This is a port from the original PC-98 version from 1992 (or rather, a port from the PC Engine port). And from what little I've played that one, the game got a little butchered when ported.

For example in the SFC version you can look at your full body sprite when equipping an armor... but the in-game sprites never change so it's a mostly useless feature. While in the original you actually get to see your overworld/battle sprites changed as well. Real bummer. The graphics in general are more detailed in the original, which is crazy because it's a less powerful system. Same goes for the music, lower quality but better sounding, in my opinion at least.

Only this version has been translated unfortunately. But I still recommend playing it if you like 90s animes or magical girls, and want some light hearted fun with a sprinkle of adult jokes.

Oh and if you enjoy this game don't forget to watch the anime OVA based on it :)

It's amazing what gems you can find just by whim. Enter Nangoku Shonen Papuwa-kun, a side-scrolling platformer based on a manga that I am definitely checking out as soon I can. Being a licensed game is usually a bad sign, and being by the studio behind Super Back to the Future 2 might be another (I didn't find this out until later, the fact I played this immediately afterwards is pure coincidence). Luckily, this game is a marked sign that Daft Co. learned a lot from their previous effort and then some. Papuwa-kun is secretly one of the Super Famicom's finest hours.

The graphics are just as charming as ever, and this time able to fit within tinier sprites, allowing you to see more of the screen. What's more, the controls aren't just better, they might be some of the best I've felt for the system, on top of some snappy combat, more interesting levels and locales, and more focused enemy placement. Yes, there are some nuggets of frustration, but even at its worst, it's always something you can figure out a solution to after some tries. Even with my habit of using save states, I did actually feel compelled to let myself die naturally and use my newfound knowledge to approach tricky level segments and bosses from scratch.

If there's some things I'd change, there's about one or two segments where the camera doesn't scroll as far up as I'd like it, but these are extremely brief moments. Also, the leveling up system is something I enjoyed - you gain experience from defeating enemies and get more tiers of health with each level. However, I would've liked more ways to take advantage of this such as new moves or stronger stats - if this did happen, I never noticed, as even later on, enemies take three hits at most. Also, this goes without saying, but you're better off having read the manga before going into this or you'll be weirded out (I'm definitely due for a replay... this time with the English patch that I didn't know existed until later).

Ah, whatever. If you're tired of the first-party Nintendo side-scrollers already, you owe it to yourself to give this a whirl. It's a damn small miracle of a platformer, for sure.

Veredito: Navinha 3D de fliperama bonzão, antes de existir 3D.

Cara, eu sou fã de jogos com espírito de arcade e de jogabilidades caóticas baseadas em reflexos. Gosto muito de Star Fox, de Kid Ikarus Uprising e de ambientações lisérgicas viajadas. Não é nenhuma surpresa que eu ia gostar de Space Harrier.

É um jogo de navinha 3D focado em conseguir chegar o mais longe possível. Só que não tem muito foco em navinha. Você é um cara voador com um canhão debaixo do braço e os inimigos são insetos gigantes, mamutes caolhos e estátuas saídas direto da Ilha de Páscoa que jogam bolas de fogo em cima de você, tudo enquanto tu desvia de dados D20 que a fase te joga do nada pra te matar e de postes indestrutíveis que parecem uma fusão de coqueiros com cogumelos gigantes. Apenas mais uma terça-feira na Zona da Fantasia.

Infelizmente só cheguei na 8ª fase por enquanto. Quando descobri que eram 18 no total... É, joguinho, um dia eu volto pra você. Por enquanto ainda não gitgudei o bastante pra te zerar, assumo minhas limitações. Mas um dia eu consigo!

THE BINDING OF ISAAC WARP ZONE: S H A R D S O F I S A A C

"Bum-Bo Got Coin!" is the Isaac equivalent to "Don't Trust Them New _________ Over There" from The Boondocks.

The Legend of Bum-bo is a fucking WEIRD game. It’s the prequel to The Binding of Isaac, but I never fully played it, and I couldn’t say I would recommend it, but I kind of liked it at the same time? It’s complicated. This one’s gonna be pretty “”quick”” because of that, so buckle up. This is my pretty brief review for The Legend of Bumbo.

Okay, so Bumbo is some guy with Mii Hands, who gets his shit stolen. And then he descends into the depths below, only to fight all of the monsters in his path. There’s not much to overarching story itself; Bum-bo kind of just goes through the motions, and upon clearing a new floor, the run ends, the next character is unlocked, and you get another new floor. It’s pretty straightforward, but The Legend of Bum-bo adds some important pieces to the story of The Legend of Bum-bo. In the 5th ending of the game, the ending is suddenly interrupted by Isaac’s mother, storming in and taking the cardboard set from Isaac. It’s revealed that The Legend of Bum-bo was made by Isaac’s father, and the Mom threw it out. It’s such a well done scene, with the voice acting and music really selling the fear that Isaac goes through. And, in the end, the cutscene points to The Binding of Isaac’s title screen. A great way to segway into the game. But, if you 100% the game, and get 10 Jackpot endings, which are endings you get at random, Bum-bo creates an underground society where he is king. Bum-bo goes on all kinds of adventures, with monsters to fight. And then, the game pans out once again to reveal that Isaac’s dad is the narrator of the game. He made The Legend of Bum-bo as a way to escape from the real world for Isaac. The Dad taught Isaac the power of his imagination, in order to make this world a reality for him. But, this very action would cause Isaac’s downfall, no matter how good it seems. Is that a good storyline, or what? I absolutely love it when Edmund reveals new elements into the storyline. It makes the story feel so open, and interpretation heavy. I’ve already explained why Isaac has a phenomenal story, so if you’d like a full explanation of why I think it’s amazing, check out the Rebirth review.


But on the game itself, does it stand up on its own? It’s a match-4 puzzle game, where each tile does something different. Activated items are the main focus of the gameplay, and they alter the board or damage enemies. Bum-bo has 3 HP, and if he dies, it’s Game Over, back to the start. Each enemy is on a grid based system, but at times battles can get pretty overwhelming. The game is simple dumb fun, but I wish there was a little more variety to each individual run, like The Binding of Isaac. Bum-bo gets a little more stale than Isaac and FAST. Sure, each individual character adds some variety, but in the end, you’re doing the same thing ad nauseam. Match, use item, repeat. What if there were passive items that added all new tiles, or items that expanded the board? Or perhaps allow the player to pick up different weapons to spice up their attacks? I feel like there’s a lot of missed potential with Bum-bo’s kit here. Oh, and the boss fights... Yeah, not the greatest to say the least. They’re just too tanky for my liking. Each boss just has too many enemies, and making one mistake too easily leads to a dead run, in my opinion. But after that, the game just kind of goes on...? It doesn’t really change up the formula much. And while it was fun for a few hours, it did get pretty stale, so I just ended up dropping the game. One thing I can praise The Legend of Bum-bo on is its PHENOMENAL presentation. Everything in the cardboard world is so animated and colorful, and the soundtrack is pretty solid to boot. A good effort all around, but the game kind of falls short for me otherwise.

The Legend of Bum-bo is fucking WEIRD. I don’t think it’s really a bad game, but it’s not all that great either. A solid effort, but not all that fun, unfortunately. It has good production values, and amazing music, but I couldn’t bring myself to finish it. Consider it on a sale, and not much else.


"I want coin" I say / In reality I lay / in grim thoughts all day” - “Bumbo” by zeusdeegoose, Written on 4/22/24

Tremendamente limitado em vários aspectos da gameplay - especialmente nas partes relacionadas a movimentação do personagem.

Mas não tem como eu deixar de mencionar a quantidade de ideias interessantes que tem perdidas no jogo. É uma base bruta, mas que foi bem melhor trabalhada na sua sequência, reaproveitando e polindo várias dessas ideias.

It has been like pulling teeth trying to complete this game for the past 5(?) years. I was a day one purchaser, big fan of Gearbox’s only good franchise, and on paper Borderlands 3 should be great - but Ive been just so impossibly bored. Ive spent a long time wondering why… and I think I figured it out: for a game thats called “Borderlands 3”, it sure doesnt feel like its really about The Borderlands anymore, does it?

Maybe its strayed too far from home. It seems the bigger Gearbox makes the bottle, the more they let the lightning out. As much as I hate Pandoras sometimes monotonous beige desert feel, I think Borderlands used to represent a specific kind of space-western vibe. The harsh trappings of the desperado wasteland, mixed with the exotic qualities of alien wildlife, made into a comically deranged satire of a Mad Maxian society. Without that, what is it a satire of? What satire is happening when you plug the Ice-T teddy bear into the navigation of your colony ship?

The game calls you Vault Hunter alot but did it ever feel like you were hunting or searching for anything? What were you, then?

Final Fantasy Origins is an impressive little collection that bundles the Wonderswan remakes of Final Fantasy I & II for the PlayStation, with a slew of quality-of-life improvements that make Final Fantasy's earliest entries more accessible to new audiences without cheapening their "old school" difficulty. About the only impressive thing Final Fantasy Chronicles does is introduce intrusive load times and slowdown to Super Nintendo games in the year 2001 and with the full space of dedicated CDs at Square's disposal. Astonishing.

I'm sure there's worse ways to play these games. I know my ears wouldn't be able to tolerate a full playthrough of Final Fantasy IV for the Game Boy Advance, at least, but Chronicles is still less than ideal. I didn't tear into the technical aspects of the game in my review of FFIV, but the amount of slowdown here is agonizing. Scroll through your inventory mid-battle and watch it tick by like molasses slowly pouring from the tap. I also encountered a somewhat frequent bug where Rydia's summons would appear for a couple of frames and then vanish, taking any ensuing effects or damage along with them. Granted, I have no (contemporary) frame of reference to say whether these problems are unique to Chronicles or simply part of the FFIV experience, but it definitely hampers the experience of playing this release regardless.

Chrono Trigger is a game I don't currently have the motivation to sit down and fully replay, but I did mess around in it for a while just to get a sense of what the Chronicles edition was like. Bad, it turns out! The load times are so disruptive to the pace of the game that I can't see myself bearing it for a full play in the same way I can FFIV. You do at least get a nicely animated FMV intro, but hear me out: you can just watch that on YouTube before starting an ill-gotten SNES ROM up in your emulator of choice.

Final Fantasy IV also gets an FMV intro, but uhh... uhhhhhh.... Square was respected for the quality of their CGI cutscenes during the PlayStation era, so what happened here? Was all their money tied up with Spirits Within?

There are simply better ways to play these games, and the only real value I see in Chronicles today is if you're trying to fill out a PlayStation 1 collection and are still in the "I don't want to spend a lot on old games" phase of what is sure to be a mounting problem that will ultimately lead you to financial ruin, like it has me. It starts with this and then the next thing you know you're eyeballing copies of Ehrgeiz and Xenogears and contemplating taking out a loan. I'm writing this review on a Chromebook from the back of my 2003 Toyota Avalon, which I live out of now because i bought too many video games, please donate to my patreon i need to eat i promise i won't spend it on Suikoden II thats not who i am anymore i've changed!!

Ao mesmo tempo que senti que isso é sim um Fallout, me deu uma sensação estranha de vazio. Os elementos que gosto da série estão lá mas parece que falta algo. É tão sem graça jogar solo.

Fallout 76 deu a volta por cima e é bom reconhecer isso, foi um dos raros jogos que tiveram lançamentos desastrosos mas recuperou o sucesso ao longo de sua jornada.

No momento não consigo me divertir nessa versão, mas quem sabe eu pego pra jogar outra hora.