Bio
You click my Tunic Review and then you click my Power Ranking and then you click my Serious Lists or you click my Fun Lists but then you definitely click my YALPLOG
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Early Access

Submitted feedback for a beta feature

Famous

Gained 100+ followers

Clearin your Calendar

Journaled games at least 15 days a month over a year

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers

Well Written

Gained 10+ likes on a single review

Treasured

Gained 750+ total review likes

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Gone Gold

Received 5+ likes on a review while featured on the front page

Adored

Gained 300+ total review likes

Popular

Gained 15+ followers

Elite Gamer

Played 500+ games

Listed

Created 10+ public lists

Best Friends

Become mutual friends with at least 3 others

Donor

Liked 50+ reviews / lists

Pinged

Mentioned by another user

Organized

Created a list folder with 5+ lists

Loved

Gained 100+ total review likes

Shreked

Found the secret ogre page

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Busy Day

Journaled 5+ games in a single day

Gamer

Played 250+ games

N00b

Played 100+ games

GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

Outer Wilds
Outer Wilds
Mega Man 8: Anniversary Edition
Mega Man 8: Anniversary Edition
Age of Time
Age of Time
Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Armored Core 2
Armored Core 2

645

Total Games Played

044

Played in 2024

476

Games Backloggd


Recently Played See More

LEGO 2K Drive
LEGO 2K Drive

Jul 25

Control
Control

Jul 25

Borderlands 3: Bounty of Blood - A Fistful of Redemption
Borderlands 3: Bounty of Blood - A Fistful of Redemption

Jul 19

Detention
Detention

Jul 13

Devotion
Devotion

Jul 11

Recently Reviewed See More

Ringed City is bittersweet for me, as a staunch Dark Souls 3 critic. In a sense it was finally what I was waiting for in a Souls sequel: Answers. Payoff. The game was finally gonna say something about the central events of the series. What is the Dark Soul? Where did the furtive Pygmy go, after being so easily forgotten? What was Gwyn so afraid of? What were the secrets that set Kaathe and his Darkwraiths or Yuria and her Church of Londor on their paths of dubious mischief? What was gonna be at the heart of it all, what would the grand mystery ultimately reveal itself to be?

But god damn do I hate the answers I got. Oh it was just a bunch of old dudes sitting in the desert dimension. Gwyn moved heaven and Earth to create a pocket-prison at the distant edge of the world just to lock up some fuckin geezers and I just…. I dont even know what I wanted. Would I have ever been happy with the answers? Was there any conclusion that could have pleased me? There IS a metaphor here, with Ringed City and the grand conclusion of the Dark Souls series.... but I guess I just pictured so much more. Maybe I was doomed from the start, so at least I can say all the bosses are excellent. They even had Old Monk 2.0 so how can I even really complain? It had a lil covenant to go with it and everything.

Alright, look: I very much want to have something to say about this DLC other than “Yes, I Do In Fact Remember Dark Souls 1” but there isnt a single piece of this content that isnt about the state of The Painted World in the far-flung cycles of the future, much like every other aspect of Dark Souls 3. Honestly, this would have been very cool if the base game had a more original focus and the trip down memory lane had been reserved exclusively for this DLC, but alas we’re in the suboptimal timeline where everything is "Pretty Good" but not "Great".

Heres some nice things I can say: wolves are cool, glad to see some big honkin wolves. Despite my qualms, its all very fun, running through winding woods and up and down cliffs and through the crusty bird-ass village and all that. And you know what, this one was the birthplace of Fromsofts absolutely deranged relationship with boss phases. They had the balls to not only have three phases on one fight, but four health bars. Absolutely zooted, Fromsoft became mad scientists pulling levers and screaming “Yess!” as the lightning crackled around them bringing new horrible concepts into existence.

Its hard on some level to talk at length about Ikachan, considering it is essentially a tech demo for Cave Storys engine, probably not even especially intended for major public consumption to begin with. In this case the value of Ikachan is in the small bit of biographical reference it represents for the oeuvre of one of, if not the original one-man dev of the modern indie scene.

Can you imagine that? That there was a time where video games were some marvelous, inscrutable concept exclusive to companies and professionals and experts in some high-tech ivory tower far away from your humble lil grocery store electronics section? Except that was never really the case behind closed doors, video games have always been the result of someone tinkering around. Even at a low-concept engineering level, you think they just know how to make the polygons happen? There wasnt major institutional knowledge until very recently but even in those cases theres alot of unorthodox fixes and incubations happening when devs have a moment to tinker. They might want to make you think otherwise but its always been more of an art than a science.

I think Ikachan is one of the first public-facing examples of the iterative practice inherent to the medium of making video games. It helps dispel the notion that video games are just the lofty piece of media the polished end product might lead you to believe they are. Video games are dynamic beasts that are often hard to nail down and capture at any single stage of development. Studio Pixel was one of the first to pull the curtain back and reveal the various stages of his own journey - and frankly even for what it is, Pixels impeccably charming and neat design sensibilities come through in Ikachans austere simplicity.