Deus Ex

released on Jun 26, 2000

A philosophical first-person WRPG set in a dystopian 2052 in which JC Denton, a nano-augmented agent for the anti-terrorist organization UNATCO, is tasked with stopping the invasion of Liberty Island by the terrorist group NSF. As events unfold, Denton finds that he plays a large part in a world-spanning conspiracy which forces him to ponder his allegiances, beliefs, morality, and view of right and wrong.


Also in series

Deus Ex GO
Deus Ex GO
Deus Ex: The Fall
Deus Ex: The Fall
Deus Ex: Human Revolution - The Missing Link
Deus Ex: Human Revolution - The Missing Link
Deus Ex: Human Revolution
Deus Ex: Human Revolution
Deus Ex: Invisible War
Deus Ex: Invisible War

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This review contains spoilers

I think Deus Ex still holds up decently well by today’s standards. The winning aspects being the premise, story telling and aesthetics. The idea of tying in multiple real-life conspiracy theories in a futuristic setting was bretty kewl. The low poly graphics and 90’s/00’s synth music have their own special charm, but the dark, industrial maps felt repetitive while the stiff animations came off as laughably bad. Personally, I liked the dialogue in all of its deadpan and tacky glory. The continuity of major choices in the game was also a nice feature.

The game mechanics itself is really hit or miss. Deus Ex overall is not very challenging, even on the hardest setting, due to: cheesable AI, the ability to save scum (although very few games seem to do this right, especially of the era) and overall clunky combat/stealth. Most of the combat can be avoided by turning a corner, couching in the dark and landing a head shot; while the Dragon’s Tooth sword is game-breakingly OP until the end of the game.

Ultimately the choice of skills, weapons and augs feels slightly pointless, with any combination having the ability to access most parts of the game. I really only needed 2 or 3 augs through out it all which really defeats one of the most unique features.

That being said, its still a gem; 4/5.


The blueprint for an overwhelming amount of games that followed. Ambitious, prescient, masterful. A game so ahead of its time that people have been trying to recreate it for almost twenty years, but even as every game has become Deus Ex to some degree, there's still nothing else like it.

Complete game changer for me back when i was like 13 and first played this, having replayed it, it still mostly holds up, only real gripes with it is the shooting mechanics are insanely boring at the start. The biggest strenght with Deus Ex is the exploration, there is no game out there that can match the feeling of finding an aug canister.

For me, a genre killer. No other game has managed to do Deus Ex quite like Deus Ex.

me dá muito enjoo por conta do fov e balanço da cabeça.

Deus Ex is, in my opinion, the best video game I have played in my life. It is hands down the best immersive sim ever made. While the gameplay is old and clunky, it still feels rewarding to play because of how challenges can be overcame with creative solutions. The level design is the best of any immersive sim I have played besides Prey, and it has easily the best story of any immersive sim I have played. 3 playthroughs in, and this game still feels unparalleled in terms of its greatness. I am so stunned a game that is nearly a quarter of a century old holds up this well even with the jank.