Descenders

Descenders

released on May 07, 2019

Descenders

released on May 07, 2019

"Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?"


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as a game to dump an hour or two into on gamepass? it's fine.

at it's best it's actually fairly fun, but the framing just doesn't work here, and it ends up burning itself out pretty quick. the roguelike procgen structure combined with the void of visual identity makes achievements feel increasingly meaningless with more runs. there are bike parks that toss the roguelike structure for something more resembling a 3D trials game, but if you want that push and pull of tricks vs. speed (the best thing here), you're not going to get it there. in the roguelike section, on-trail vs. off-trail is a part of that push and pull, with both areas being easier or harder in different circumstances, with a bunch of tradeoffs to boot. but in the bike parks section, the difficulty of the trails is cranked wayyy up with no real punishment for just going around all of the challenges presented to you, which is pretty underwhelming and makes the whole thing feel pointless. it's a shame, because the bike feels pretty fun to control, but i feel like there's a lot of stuff here that coulda been improved if the focuses were in different places. but unfortunately, "pretty good bike game" just doesn't get people (myself included) to download your game out of novelty in the way that something like "mountain biking roguelite" does.

fun little casual game to play and relax, great gamepass title.

"i cannot fucking wait to play descenders" said nobody ever

Good game to play late at night with a podcast or youtube video in the background. Also tricky to get good at it.

This shit makes me feel like I'm one with the wind until my bike hits a pebble at a wrong angle and I become one with the dirt and rocks and bugs on the ground