Diablo is an isometric strategy RPG and one of the most well-known examples of the action-RPG subgenre. Although some of the game mechanics resemble a typical RPG, all actions are done in real-time just like in an action game. The player have to kill hordes of monsters through randomized dungeon levels in order to gain experience points, gold and a variety of equipment to bolster the hero's monster-killing potency.
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Totally shocked at how smooth of an experience this was. Usually when I play a PC game from the 90s I just assume I’m gonna have to read a guide to get around a bunch of weird archaic shit, and that is not the case here. I was able to just hit the ground running and feed demon after demon into the wood chipper while vibing with the atmosphere that is completely singular.