Disaster Report

Disaster Report

released on Apr 25, 2002
by Agetec

,

Irem

Disaster Report

released on Apr 25, 2002
by Agetec

,

Irem

Zettai Zetsumei Toshi is a survival action-adventure video game created by Irem. It is the first game in the Zettai Zetsumei Toshi series. The game deals with the characters' survival and escape from the slow collapse of an artificial island. While dodging falling buildings and debris from periodic earthquakes, the player must find a way off the island. In addition, the main character, a reporter, must investigate the reasons for the disaster.


Also in series

Disaster Report 4: Summer Memories
Disaster Report 4: Summer Memories
Zettai Zetsumei Toshi 3: Kowareyuku Machi to Kanojo no Uta
Zettai Zetsumei Toshi 3: Kowareyuku Machi to Kanojo no Uta
Raw Danger!
Raw Danger!

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Estava eu fuçando a biblioteca do ps2 classics no ps3 e achei esse jogo lá, fui pesquisar e vi que tinha uma versão em inglês e voei, recomendo jogar a versão undub que deixa os personagens na versão original e tal mas enfim, o protagonista é um jornalista que ta tentando escapar de uma ilha desmoronando, ao mesmo tempo que tentando entender o motivo (afinal ele é um jornalista lol), ao decorrer das fases você conhece novos personagens e tudo mais mas eles só te acompanham mesmo, teve uma vez em que uma personagem me ajudou a procurar um item e só, o jogo não é dificil e tem uma mecânica de survival bem simples: beba água. Água regenera sua stamina, que se for pro beleléu a sua vida começa a ir junto, mas sempre tem uma torneira por perto pra você beber e salvar o jogo, e o gameplay transita entre exploração e puzzles bem simples e setpieces de ação em que tudo ta caindo e você precisa correr, me pegou mais pela atmosfera silenciosa e aconchegante, mas não é lá essas coisas não, o jogo ainda tem um desfoque na tela que se juntar com o borrado dos jogos de ps2 deixa a imagem bem esquisita, de resto valeu a experiência.

Zerei várias vezes, o tema do jogo é algo bem especifico, mas que eu curti muito, não tinha visto nada parecido na época do PS2, em algumas partes eu fiquei meio perdido pela primeira vez jogando, é um pouquinho confuso mas de resto é um jogo bem diferente com uma proposta legal.

I have a soft spot in my heart for this game and its sequel, Raw Danger. How I stumbled across games like this back in the day but somehow missed games like Persona 3 and 4 are beyond me, but I still loved this unusual take on a survival "horror" game where the horror is due to natural disasters instead of monsters, zombies, dinosaurs, etc.

This surely wouldn't be a pretty game to revisit or play for the first time in 2024 but it will always be an interesting highlight of the PS2 era.

Disaster Report is much like the island it takes place on: shaky, uneven, full of cracks, and a man-made wonder. It's about as standard an adventure game as they come; walk around, find an item, use item on "door," repeat. Characters are all one-note, with lines of dialogue delivered in wildly different tones and volumes within a single conversation. Time is split between wandering around looking for a single key item to progress and running away from collapsing rubble, rushing waves, or tumbling trucks, and it's all achieved with not-the-jankiest-but-damn-close controls from the generation. The lack of direct camera control will kill you more than any natural disaster. You have the ability to call out to NPCs, which makes them wave at you and literally nothing else. You have to drink water to do actions and maintain health, but on Normal difficulty water is in such high supply that you will only ever die from one-hit "event" kills rather than taking damage from the world around you. Fortunately, checkpoints are frequent, so you're never losing too much progress whenever you think you're watching a cutscene but were, in fact, supposed to be running away from the random tsunami.

Despite the uneven experience of actually playing it, it all strangely works together to make a unique and charming game. The story is revealed in little chunks that are paced out pretty well, adding mystery to what was originally just a survival story. Of course for every reveal there is something that makes absolutely no sense (like villains inexplicably refusing to spend a bullet on your character because it will "take too long") that adds to the wacky tone and nature of the whole experience. There are multiple endings depending on certain actions you take, complete with a path-split decision halfway through the game to follow different characters, and they range from ridiculous to abrupt to depressing.

There is a lot of love put into Disaster Report, and as a result there is a lot to love about it. Everything moves along at a decent pace, characters are simultaneously over the top and endearing, and there's very little of the game that's outright busted so much as just unpolished. In all honesty, the game gets more of a 2.5 star rating from a gameplay perspective, but I'm awarding it a full extra star for including the most insane cutscene involving two old men on a rooftop to ever be portrayed in media.

unimaginably beautiful in every way despite some of the most confusing setpieces ever

This review contains spoilers

A strange yet unique little game. Got the quite jank in some areas but it adds some charm to it.
I actually felt the thrill in some of these escape sections like the one where's a 200 feet tsunami and you have to go inside a building and need to start going up in stairs asap while the water starts rising at dangerous levels. Wasn't too big on some of the endgame stealth-y sections... but those were minor annoyances in a pretty solid game, liked it.