Disney Infinity

Disney Infinity

released on Aug 18, 2013

Disney Infinity

released on Aug 18, 2013

DISNEY INFINITY unlocks the freedom to play with some of your favorite Disney and Disney/Pixar worlds like never before! You can experience adventures in the worlds of Pirates of the Caribbean, The Incredibles and Monsters University - take on the role of Sulley, the naturally gifted ‘scarer’; become Captain Jack Sparrow, the sword-wielding pirate; or transform yourself into Mr. Incredible, one of the world's greatest crime-fighters. Battle enemies, solve puzzles, overcome obstacles and complete a variety of other unique quests. Or create your own world! Unlock virtual toys, characters, buildings, weapons, gadgets and more – and bring them into the Disney Infinity ‘Toy Box’ where you can mix them all up to create your own game. In the Disney Infinity Toy Box, there are no rules and you can create any adventure you want. Share your creations with your friends with up to 4-player co-op play. The more you play, the more you unlock so the story never ends. It’s up to you and your imagination – infinite possibilities, infinite ways to inspire your imagination!


Also in series

Disney Infinity 3.0
Disney Infinity 3.0
Disney Infinity 2.0: Marvel Super Heroes
Disney Infinity 2.0: Marvel Super Heroes

Released on

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Reviews View More

Review based on PC version, that does not contain any online servers or split screen.

Disney Infinity 1.0 is something I'm sure I would have appreciated much more if I played this while younger. Essentially it is a game engine where you can create Sandbox levels with some Disney themes. From what I've played, everything kinda seems barebones. At it's strongest, you can get a cool platforming level out of it. At it's weakest you'll get a semi-empty open world sandbox with collect X item missions or beat X enemies. The singleplayer is pretty much basic missions teaching you the necessities to see how the engine works.

But what really hurts this game is the fact that there is no online to share and play other levels. The ability to make your own "Toy Box" is there, but the fact that you can't share it or at least play some split screen really makes it pointless.

It's a good idea, and I'm sure the later versions get much better, but without continued support, there really is no point to playing this.

Back when the toys-to-life craze was at its peak, my brother fell for it, so for Christmas, he begged our parents for the game, a portal, and as many character figures as possible. When everything was finally set up on our Wii, the two of us tried the game but weren't hooked like we expected to be, and didn't make it very far. To this day, I don't know for sure where all the Disney Infinity accessories went, but I do know that I won't be returning to this game.

[Hey, cool, this is my 100th game! Unless you count my two playthroughs of two different versions of Cars Mater-National as two games. I don't.]

I was on the fence about buying Disney Infinity at first due to me assuming you had to buy every character to get the most out of the game, but actually playing it makes me realise that that's not really the case; you only need every character from each of the three franchises to get everything in the Starter Pack sets and I'm actually pretty close, but luckily you don't need to get everything in the game to get the platinum so who cares.

The reason why I'm playing this currently is because it's technically the closest thing we have to a console Monsters University game - since Infinity released just a few months after the movie did, and the Starter Pack comes bundled with a level based on the movie I think it counts, in some way.

This is my first ever Toys-to-life experience and it's pretty okay.
There's three "playsets" inside based on two Pixar franchises and a Disney one - personally I would've preferred a little more variety, like Pixar, Disney Animation and Disney Live-action, or a playset for girls and for boys, with Monsters as additional.

There's "Monsters University" as mentioned earlier, plus "The Incredibles" which I don't think was necessary (but maybe kids like superheroes?), and "Pirates of the Carribbean" which I don't know much about.

They're all fundamentally the same, just think about Toy Story 3's Toybox Mode but bigger.
While I did enjoy doing random missions, here it feels like I'm not really doing much, and I don't know if that's because they're mostly optional for the 100% or if the missions are kinda boring.

I was expecting these playsets to be like smaller levels based on the movies with the Toybox stuff tacked on - so you'd play a short level first and then get to do extra missions in an open world, but the entire playset is both - which can make trying to complete the stories difficult, because the story mission markers are identical to the side quest markers.

I don't own any of the extra playsets since all the other playsets for this version of the game are based on series I've passed (e.g. Cars 2 & Toy Story) or movies I'm probably never going to see (e.g. Lone Ranger), although part of me wants to pick up these extra playsets just because it'd be a fun time waste.

I do like that the game does lean a lot more into the toy aspect with details such as characters having "points of articulation" and battery compartments and buildings having screws.

The Toybox stuff is pretty meh since it's kinda empty and I'm not a very creative person but I imagine it'd be a lot more fun back when the game was newer.

My only problems with this is that the game can get real grindy rather quickly, and maybe it's because I bought this pre-owned but I had to restart my entire level tree from scratch since apparently "Guest accounts" can't get the trophies for character levels..

At the time of me writing and publishing this review I'm at 97% as I need the four player trophies. I bought a second copy for them but it doesn't work so I've had to buy another copy..

This was lowkey my jam I don't care HOW mid it is >:[[