Disney's TaleSpin

Disney's TaleSpin

released on Dec 11, 1991
by Capcom

Disney's TaleSpin

released on Dec 11, 1991
by Capcom

TaleSpin is a scrolling shooter video game based on the Disney television series TaleSpin. The game was developed by Capcom for the NES in 1991 and was ported to the Game Boy in 1992. The Game Boy version is essentially a slightly stripped-down version of the game. The NES version of the game was included in The Disney Afternoon Collection compilation for PC, PlayStation 4, and Xbox One in April 2017. The gameplay consists of maneuvering Baloo's plane "The Sea Duck" through each level, fending off incoming enemies and avoiding obstacles. Items can be collected for extra lives or to add to the total cash score. The plane can be rotated upside to traverse back through the level, but only on horizontally scrolling areas. At the end of each level, the player is required to fight a boss enemy by repeatedly shooting its weak points. After beating a level, the player has the option to buy upgrades for Baloo's plane with the money collected, before proceeding to the next level. In bonus levels the player controls Kit on an airfoil to pop balloons for bonus points.


Released on

Genres


More Info on IGDB


Reviews View More

Ok, so TaleSpin was my jam as a kid, but man, this NES game is rough. Love the show, love flying, but it's super hard! Those bosses are brutal, and sometimes it feels like no matter how good you are, the cargo still gets wrecked. Still got a little nostalgia kick out of it though.

As mentioned in my Darkwing Duck review, I'm roughly 5 years too young to have any experience with TaleSpin outside the knowledge that it's a Jungle Book spin-off that has nothing to do with The Jungle Book beyond lifting characters from it. Oh, and the theme song is a banger which was reproduced here faithfully. There's another really good track, the City Stage, which I learned is an oldie called Da Do Ron Ron that was recreated here too.

That said, Baloo's status as a goofy pilot adds to the gameplay: The main gimmick of being able to turn your plane upside down to fly (scroll the screen) in the other direction as well as fire behind you is an interesting one. It allows you to do your own interesting maneuvers, but on the other hand it's an NES game so you can easily just make the enemies respawn if you're not careful. You can also shoot at angles but only if you're moving exactly up or exactly down so it's really finnicky to work right but you can do things with it too.

The levels are interesting but feel completely out of order: The early stages can be brutal, with the Stage 3 (Sky) boss and stage 5 (Haunted Mansion) in particular feeling really brutal, but the final few stages are laughably easy as if they were meant to be played first. You do upgrade your ship inbetween levels, but the most you get are more shots out at a time, aspeed boost and an extra hitpoint, so it really does feel like the level design becoming easier as the game goes on, or not properly scaling with the capabilities of Baloo's plane.

I'm glad this game exists to give me another game based on the childhood right before mine and an interesting NES shmup that should still be considered among the NES shmup lineup.

Trilha sonora legal, tem uma gameplay bem simples mas um pouco complicada de masterizar, quase quitei na Bossfight do céu, pqp. Acho que pra um jogo que supostamente era pra crianças é bem dificilzinho, claramente o mais esquecido da Disney Afternoon Collection.

Good music, simple but fun gameplay and the flip mechanic works well in my opinion. Some people hate this game but I don't know why. Its classic Capcom fun.

Honestly, not really my thing. I don't care for shoot 'em ups as a genre and have no interest in TaleSpin as a series. Being able to switch your direction at any time was a cool twist, but it wasn't enough to distract from the dull and often-frustrating level design.

This was a fun little shmup. While there are a number of hard turns and screens that feel very unfair compared to the time you have to do them, in terms of what you could do with this license, probably one of the best outcomes for this game.

For the most part, Talespin does two different things, let's you shoot diagonally pending on your plane control, and let you scroll through the left screen. While certainly something as minimal as movement options seems like it wouldn't add much, to a shmup this can cause a bunch of things to happen. Sometimes you move in just the right way to clear everything on the screen, and other times you end up spawning way too many things at once, and head up in a no one situation. The bigger point being, of course, you mostly cause your unfair demise.

While I don't think the game lays down enough of an impression to give itself as a good shmup, it certainly is an interesting one and one that I feel more people not fans of the shmup genre could play. The game is exceedingly short tho, and without a rewind button, exceedingly hard unless you know what you're doing. If you're a fan of shmups, this is a great one to try because it's so different. If you happen to have this game via the disney afternoon collection, it be good to give this a go as well, but for everyone else, you're better off with the other Disney licensed games.