Winnie the Pooh needs YOU! How can he throw a party without honey? Play as Tigger and run, jump, and bounce around the 100 Acre Wood in search of Pooh's "most favorite" snack. Along the journey there'll be plenty of challenges - blustery blowing leaves to ride, icy terrain, falling boulders, menacing bees, pesky bats and more. Earn Tigger's very special "Tiggertastic Bounce" as a bonus!
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Evil Pit be like:
I used to despise this game, and as I grew up, I'm proud to say it's as dogwash as I remember. To not much surprise, I used to think this did not look realistic at all, being a N64 title. I don't know why anyone would subject themselves to a 2.5D platformer in its genesis generation no questions asked, but that's why I be asking questions. This game is hard, but manages to not be the littlest bit complex, which is kinda unimpressive. I do not strive for this level of level design if I ever made a game.
The ugly hand-drawn backgrounds aged poorly. Not a shred of marvel in them I tell you, this gives ummm not whimsical. In a similar fashion, I don't like what I'm hearing! The music, sound effects and voice clips are things I do not still remember years laters. The game fucks, but the sex sucks!! Why are these characters sending me on fetch quests?? This is tedious and definitely not cute. Your children are indoctrinated with bad game design.
I'll admit, Owl gatekeeping your progress is a silver lining. Too bad we get to kick his derrière in a minigame. And naturally, we need to talk about the world map. If there was an oscar for "most boring world map design", this one would sweep the competition. Every level is as unstylish as the previous, every enemy as uncool. The atmosphere is matched and the gliding mechanic is a bad find. The lion community has not forgiven Tigger's Honey Hunt.
Good Pit be like:
hmmm hell yeah this was my junk food.
I used to despise this game, and as I grew up, I'm proud to say it's as dogwash as I remember. To not much surprise, I used to think this did not look realistic at all, being a N64 title. I don't know why anyone would subject themselves to a 2.5D platformer in its genesis generation no questions asked, but that's why I be asking questions. This game is hard, but manages to not be the littlest bit complex, which is kinda unimpressive. I do not strive for this level of level design if I ever made a game.
The ugly hand-drawn backgrounds aged poorly. Not a shred of marvel in them I tell you, this gives ummm not whimsical. In a similar fashion, I don't like what I'm hearing! The music, sound effects and voice clips are things I do not still remember years laters. The game fucks, but the sex sucks!! Why are these characters sending me on fetch quests?? This is tedious and definitely not cute. Your children are indoctrinated with bad game design.
I'll admit, Owl gatekeeping your progress is a silver lining. Too bad we get to kick his derrière in a minigame. And naturally, we need to talk about the world map. If there was an oscar for "most boring world map design", this one would sweep the competition. Every level is as unstylish as the previous, every enemy as uncool. The atmosphere is matched and the gliding mechanic is a bad find. The lion community has not forgiven Tigger's Honey Hunt.
Good Pit be like:
hmmm hell yeah this was my junk food.