Dodo Peak

Dodo Peak

released on Sep 12, 2019

Dodo Peak

released on Sep 12, 2019

Play as a dodo bird to find and rescue your lost babies from a series of dangerous peaks. Maneuver them home while avoiding obstacles and enemies! Dodo Peak is a throwback to the classic arcade platformers of the past with a modern twist. Collect coins, dodge sneaky snakes, avoid malevolent monkeys, grab power-ups for extra speed or super strength, and strive for the best time across a stunning variety of handcrafted islands. As your pack grows, so does the challenge in bringing them home!


Released on

Genres


More Info on IGDB


Reviews View More

Too difficult for a game that's this shallow. You can't zone out and chill with it, but it doesn't have enough substance to reward you for truly engaging with it.
Good life advice on the loading screen though. "Remember: Enemies can attack you and your babies."

Awful fucking mobile game. Controls are horrendous, levels are completely RNG and no real skill is involved

It's definitely a video game, played worse, meh

We, the people, have been clamoring for a dodo-based puzzle game. Is Dodo Peak the answer to our prayers?! No, it's not good. If while you're playing this you wonder, "Why does this feel like a mobile game?", that's because it is!

I actually like how this game is zero bullshit, you're just right into it. When you launch Dodo Peak, there's a brief loading screen, then immediately you're looking at all of the game's levels. No tutorial, no cutscenes, not even developer/publisher intro stuff. Welcome to the jungle.

The maps are sort of like Q*bert, you bounce around tiered tiles while objects and enemies get in your way. Every egg you collect creates a Snake-like length to your Dodo chain, making you more likely to be hit and lose. Every level will have three goals, one is always “Collect all Dodo eggs”, the other two are usually something like “Beat the level in under 20 seconds” and “Collect the Ruby” (gem hidden somewhere on the map).
“20 seconds”, obviously most levels are over with pretty fast, and usually they're piss easy. There are sixty levels and maybe nine of them will actually require you to think things through should you want to get all three stars in one shot. You don't have to do that, though: the goals are additive. So if you get the ruby on one playthrough, and on your next you speedrun the thing, you'll get all three stars combined. Those nine or so levels are pretty annoying, bizarre difficulty spikes, though there are definitely harder puzzles out there.

The game's biggest problem, aside from being either brain-rot easy or “Fuck this stupid dodo shit” hard, is enemies aren't in rigid patterns. You can play a level through twice and hopping enemies that were once in sync aren't anymore; yetis that charge in one direction may choose a totally different direction this time; boulders won't fall in the same places; some enemies are simply broken and do not move at all.
So you may devise a strategy that works perfectly well until an enemy halfway through it decides this time he's feeling spicy and wrecks your plan. Do you stick to the plan you had or do you think of something else? It doesn't really matter, it's ultimately up to the seemingly-randomized enemies. I do not believe this type of game needs an RNG element, it's pretty frustrating.
Also, I don't feel like the movement is super responsive. I never quite got used to what I'd describe as hardcoded lag.

They try and keep you hooked for longer than the brief campaign (you can beat this game in under two hours, easily... but do you want to?) with an Endless Mode and Weekly Challenges. I tried these and apparently I'm the 6th and 13th best, respectively, person in the WORLD at this game. No big deal, you're just reading a celebrity's review. They're alright, I guess it's cool they bothered, but you're not booting up Dodo Peak every week to see the new challenge.
There's also a store to buy to new dodos which offer different looks and speeds. You earn some by beating levels, others by doing challenges, or by buying them with the coins you collect in levels. There's a surprising amount of variety and I'm shocked they aren't selling these for real dollars (which would have been pretty sad, but unsurprising).

It was free on Epic and yet I still don't think this is worth anybody's time. Again, it's no surprise that it's a mobile game – I could easily see someone pulling out their phone, trying level 58 twice, sighing, closing the app, and only playing it again when they'd like to be distracted during a particularly brutal shit.
I do not recommend this game.