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A port of Donkey Kong
The Donkey Kong port for Intellivision was developed by Coleco, and lacks 50m and 75m. It is also very visually different from the original arcade game.
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I should be clear: no harm no foul to the developer. Assuming this source isn't bull, Frank Johnson (sole dev afaik) worked like a motherfucker to crank out ten whole games for this system in just under two years. Back then, especially with licensing pressures, that's legitimately commendable. Rest in peace.
That said, the end product is still the end product. Absolutely nothing feels right and there's like 4 minutes of content tops. Donkey Kong is green, the ghosts have no AI, the second stage just isn't clear, and honestly it pales in comparison to another game in Frank's catalogue, Donkey Kong Jr. Not that that's a good game either, but it's remarkably more sound and more playable than this is. Good god, man. I never thought I'd give half a star to a game that wasn't shovelware or entirely unplayable anytime soon, but wow. Just wholly not worthwhile.
P.S: Don't play this one on BizHawk, as of right now you can't collect the hammers. Their core seems to have a few issues generally but this is the only concrete thing I've found.
That said, the end product is still the end product. Absolutely nothing feels right and there's like 4 minutes of content tops. Donkey Kong is green, the ghosts have no AI, the second stage just isn't clear, and honestly it pales in comparison to another game in Frank's catalogue, Donkey Kong Jr. Not that that's a good game either, but it's remarkably more sound and more playable than this is. Good god, man. I never thought I'd give half a star to a game that wasn't shovelware or entirely unplayable anytime soon, but wow. Just wholly not worthwhile.
P.S: Don't play this one on BizHawk, as of right now you can't collect the hammers. Their core seems to have a few issues generally but this is the only concrete thing I've found.
Uma redução brutal do design original. Apesar de compreensível, não deixa de resultar num produto bem inferior. A diferença mais crítica nem é a falta de níveis, mas a IA e número de inimigos/obstáculos diminuta nos níveis que sobraram, tornando a experiência fácil ao ponto de ficar desinteressante.