A port of Donkey Kong Country Returns
Over 70 levels of banana-hoarding fun featuring Donkey Kong and Diddy Kong. Run, jump, climb and defeat enemies through diverse environments until you retrieve Donkey Kong's stolen banana hoard. Rebuilt and optimized for portable play on the Nintendo 3DS system.
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Shockingly uncompromised from the Wii original (unless you're a HUGE stickler for having the game run at 60fps). This is by far the hardest game in the series, but even through all the frustration, this is an absolutely phenomenal time from start to finish. The new levels by Monster Games are also great. If you're going to play any official version, play this one.
Donkey Kong Country once again proves to be a difficult platformer and just like the reboot of Punch-Out!! on the Wii, this game doesn't pull its punches despite being a more modern game. There are parts of this game that are just as, if not more difficult than in some of the other games, though this game feels a bit weird with its difficulty. Since each area is based off of a theme, some gimmicks are a lot more annoying than others, such as the Cave levels having a lot more Minecart levels or the Volcano levels having the insta-kill lava, which is to be expected but it's a platforming thing I never really liked. The level design itself is pretty fair, though I feel like the movement could've been improved on. I don't think the game feels bad to play by any means, hell I could say they even improved it a bit due to Diddy Kong having a jetpack for a short hover rather than switching between the two. At the same time, the movement just feels sort of awkward at times in a way that's not horrible, but it does make things feel a little more difficult than normal. Overall, pretty solid game with tough level design but very unique gimmicks that enhance the game but also make it harder.