Doom 3

released on Aug 03, 2004

A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters. The path is dark and dangerous, but you'll have an array of weapons--including a pistol, a chainsaw, grenades, and more--to use for protection.


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Dated in its facile horror atmosphere without the mechanical backbone of its predecessors, Doom 3 spends too long on a world nobody should care about (to extent of listening to obscenely boring voice logs) while what makes Doom such a classic series is left to rot underneath clunky shooting and annoying enemies (including a first boss whose physics-based attacks are egregious to the point I quit the game after beating it). I see little merit in finishing a game which represents only a fraction of what makes id's first two Doom games so great.

Doesn't feel like a Doom game at all. Slow, linear, and story-driven. Generic and soulless.

"Story in a game is like story in a porn movie. It's expected to be there, but its not that important" - John Carmack, aka one of the guys who made the Doom series happen
And I'm some cases I completely agree with him, Doom 3 is one of those cases.
Take the Doom formula but make it slow and boring because it's trying to tell a story. Without a doubt Doom 3 is the weak link in what is otherwise an incredible series.

Half Life but with demons. I know that technically HL used Doom as a blueprint for the game's structure, but Doom 3 slows the pace down to a point where it could count as a game from a different franchise entirely