A standalone expansion of Doom II: Hell on Earth
Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
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Reviews View More
ATTACK - Short and fun, leaves you wanting more 4/5
BLACKTWR - The problem with this one is it's to exact on the amo layout leaving you always almost in a realy bad position, normaly that can be engagining but it doesn't work you up to it 2.5/5
BLOODSEA - It's okay, I missed the punching upgrade at first would have been more fun to have it sooner 3.5/5
CANYON - Prety Meh, I don't get the point in putting the secrets behind doors that require backtracking the whole level feels lazy. 2.5/5
CATWALK - Realy strange level. A lot going on in a very small space. Clever but not necessarily satisfying expecialy when getting all the items after you find the end. 2.5
The Combine - Short and sweet but ruined by the fact it doesn't communicate to shoot the last switch. 3.5/5
Combine - It's decent but the pacing falls apart half way through. 3.5/5
The Garrison - It's fine. 3/5
Geryon - I don't know mutch about Dr. Sleep levels but this one is actually fun. Good range of weapon use and good level size 4/5
Titan Manor - Overwhelming in the start then just confusing and sutch once you get your bearings. I get it is supposed to be puzzles but it is super not obvious what to do. 0.5/5
Mephisto's Maosoleum - I thought this would be good. I think the layout is good but the balance is broken, to many boss sized enemies and not enough amo. 3.5/5
Minos' Judgement - I liked this one too. Good size was able to just check out a new area if it was to difficult but never felt like I was wasting time 4/5
Nessus - Was good, kind of short though. 4/5
Paradox - this one was pretty good. 4/5
Subspace - I like this one very much. Bigest isue was lack of clerity that you had to hit some doors to progress. I figured it out quickly but I don't see how you should know to do that. Solving this level was not satisfying. 1/5
SUBTERA - Solid level short simple but fun and enjoyable 4/5
BLACKTWR - The problem with this one is it's to exact on the amo layout leaving you always almost in a realy bad position, normaly that can be engagining but it doesn't work you up to it 2.5/5
BLOODSEA - It's okay, I missed the punching upgrade at first would have been more fun to have it sooner 3.5/5
CANYON - Prety Meh, I don't get the point in putting the secrets behind doors that require backtracking the whole level feels lazy. 2.5/5
CATWALK - Realy strange level. A lot going on in a very small space. Clever but not necessarily satisfying expecialy when getting all the items after you find the end. 2.5
The Combine - Short and sweet but ruined by the fact it doesn't communicate to shoot the last switch. 3.5/5
Combine - It's decent but the pacing falls apart half way through. 3.5/5
The Garrison - It's fine. 3/5
Geryon - I don't know mutch about Dr. Sleep levels but this one is actually fun. Good range of weapon use and good level size 4/5
Titan Manor - Overwhelming in the start then just confusing and sutch once you get your bearings. I get it is supposed to be puzzles but it is super not obvious what to do. 0.5/5
Mephisto's Maosoleum - I thought this would be good. I think the layout is good but the balance is broken, to many boss sized enemies and not enough amo. 3.5/5
Minos' Judgement - I liked this one too. Good size was able to just check out a new area if it was to difficult but never felt like I was wasting time 4/5
Nessus - Was good, kind of short though. 4/5
Paradox - this one was pretty good. 4/5
Subspace - I like this one very much. Bigest isue was lack of clerity that you had to hit some doors to progress. I figured it out quickly but I don't see how you should know to do that. Solving this level was not satisfying. 1/5
SUBTERA - Solid level short simple but fun and enjoyable 4/5
Quite possibly the worst classic fps campaign I’ve ever had to play in my life. While I don’t consider myself an expert on how Doom levels should be laid out, it’s very clear from playing the master levels that it’s the exact way on how to not design Doom maps. Clunky, obtuse, annoying, and grating with nothing new to offer; the master levels is the worst fps game I’ve ever played. How this was allowed to release blows my mind.