Doom II: Hell on Earth

Doom II: Hell on Earth

released on Sep 30, 1994

Doom II: Hell on Earth

released on Sep 30, 1994

Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!


Also in series

Doom 3: Resurrection of Evil
Doom 3: Resurrection of Evil
Doom 3
Doom 3
Doom 64
Doom 64
Master Levels for Doom II
Master Levels for Doom II
Doom
Doom

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Reviews View More

pistol started this time too. on the whole better than the first barring like 3 stinker maps. the highs it hits (eg inmost dens and abandoned mines) and the expanded enemy roster are enough to forgive some failed level design experiments.

el fin de los tiempos despues del fin de los tiempos

Gameplay itself is nice, clean fun. Super Shotgun is OP, I love it, and I liked the new enemies that were introduced as well (hearing an idle Archvile (or even worse, an alert one) definitely had me going "!!!!"). I went back to Doom 1 to trawl through the secret levels, which I'd missed on my first playthrough, and found myself missing the Super Shotty and the monster variety. Doom 2's worth it for that alone.

My favourite vanilla levels were probably MAP08 (Tricks and Traps) and MAP23 (Barrels O' Fun), oh and MAP31+MAP32, the Wolfenstein easter egg secret levels. But for the most part I actually do agree with a lot of gripes expressed in other reviews regarding the level design, which is where it loses half a star for me compared to Doom 1. As most of us know the development of this game was a little rushed - and it shows in places. I felt myself getting a little burnt out towards the end - not that I wanted to stop playing the game necessarily, more that I was wanting Doom 2's vanilla campaign specifically to just end soon. I think the lack of actual episodes like there were in Doom 1, rather just one big protracted thing with small intermissions but no explicit delineation between "episodes", also didn't help.

I like a good modding scene, and Classic Doom (1 and 2)'s is still going strong 30+ years on. I'm probably still gonna play Doom 2 to delve into some mods I have lined up and am excited to explore.

doom 1993 but with more bullshit and one new gun

Played with brutal doom on gzdoom which probably explains why i enjoyed it a lot more than 1 on chocolate doom
I think industrial zone might be the least fun map in the game but i genuinely liked the stupid gimmick maps. Super shotgun is insanely fun but i really like what BD did to the normal shotgun. I definitely used that as my main weapon.