.Hack//G.U. Vol. 3: Redemption

.Hack//G.U. Vol. 3: Redemption

released on Jan 18, 2007

.Hack//G.U. Vol. 3: Redemption

released on Jan 18, 2007

.Hack//G.U. Vol. 3: Redemption is the third entry in the .hack//G.U. series containing: Vol. 1: Rebirth, .hack//G.U. Vol. 2: Reminisce and .hack//G.U. Vol. 3: Redemption. As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online role-playing game as the player controls a character who starts playing it. Players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well as desktop and background music customization options. In Reminisce, an optional card game called "Crimson VS" becomes available. The player may save the game to a memory card both from the desktop and within The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player character and party members to the next game in the series. This can also be applied to previous games if the player first finished the Reminsce or Redemption. Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Weapons give the player access to the Skill Trigger feature which allows them to perform a powerful attack at the cost of losing SPs. As an adept rogue character, Haseo can wield multiple weapons for close combat. Although Haseo can only use one weapon per battle, during Reminisce the player can change weapons in the middle of Skill Triggers. Under certain conditions, the player may execute an enhanced type of Skill Trigger called "Rengeki". These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle. Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features.


Also in series

.Hack//G.U. Vol. 2: Reminisce
.Hack//G.U. Vol. 2: Reminisce
.Hack//G.U. Vol. 1: Rebirth
.Hack//G.U. Vol. 1: Rebirth

Released on

Genres

RPG


More Info on IGDB


Reviews View More

wasn't going to review these one by one but god this game is so good and the whole world really works so perfectly in this game

Like the entirety of the G.U. series, the gameplay is stiff and gets repetitive quickly, but the world-building, the characters, the storytelling... Those are incredible. One of the best rpgs for story.

I love this game sm

だから、俺はここにいる

It's definitely better than the first two games, though "redemption" is too strong a word. Took forever for me to get around to this after playing 1 and 2 mostly because me and the homie playing through this with me decided it would be in our best interest to watch the connected anime to get all the prior context (which was a horrible mistake, roots was horrifically boring).

This game at the very least gets a win in the fact that since this is the finale, the plot actually has to do things, explain mysteries that the series thus far had been frustratingly obtuse over, and wrap up everything in a satisfying way. For very brief moments in time I actually found myself somewhat caring about the characters and the general story arc, which was something that I didn't think previously was possible. Not sure if that's because of the actual writing being a step up or if I've found the sheer nothingness of the G.U. plot endearing thanks to stockholm syndrome, but hey! There's also another tournament arc when the previous 2 games already had tournament arcs within them, so that's awesome.

The gameplay is pretty much the same thing as always, you check your email and do a quest and then repeat that shit until the credits roll. The combat is at its deepest here given there's the highest amount of playable weapons and party members to use here, but it's still pretty bland and I definitely found myself avoiding every enemy encounter and optional side content like the plague just to get this game obliterated.

I will give this game credit over Quarantine in the IMOQ series in that at least this game feels more like a solid way to end the story rather than just being a dumb final grindfest with very little payoff. I'm saving most of my general thoughts on the G.U. series as a whole for my review of Last Recode, but I will say that G.U. at the very least TRIES to make each game feel like bespoke titles instead of selling a 4 disc game in piecemeal, and this game is no different. It's honestly a lot better than I expected it to be, but given its existence as one part of a greater whole, I can't exactly recommend it given you'd have to play the first 2 volumes as well.

Technically played this via the Last Recode collection on PS4.

The .hack//G.U. series had been making great strides having a decent first volume even if it was rough around the edges and then patching up said rough edges for the second volume.

Volume 3 is easily the peak of the three games managing to tie everything up to make a worthy conclusion (at least until Last Recode gave fans one final epilogue to really wrap things up).

The gameplay is legitimately fun, the characters have gotten so much better especially Haseo, the voice acting at it's best whether it's Yuri Lowenthal giving it his all as Haseo and Crispin Freeman relishing in another delightful villain role as Sakaki (who really goes off the deep end in this one) and we even get a massive change of scenery towards the end leading to a big climax that actually had me somewhat emotional.

Honestly, it's kinda amazing how quick this series went from being good to great in the span of three games but that's exactly what happened.