Dragon's Lair II: Time Warp

Dragon's Lair II: Time Warp

released on Dec 31, 1991

Dragon's Lair II: Time Warp

released on Dec 31, 1991

Dragon's Lair II: Time Warp, the followup to Don Bluth's arcade classic Dragon's Lair, can now be enjoyed on your PC. This fully arcade authentic version includes all of the original scenes you've come to enjoy, and even the unreleased Director's Cut ending not seen in the arcades. Other bonuses include a full watch feature to sit back and enjoy Don Bluth's stunning animation.


Also in series

Dragon's Lair
Dragon's Lair
Dragon's Lair 3D: Return to the Lair
Dragon's Lair 3D: Return to the Lair
Dragon's Lair III: The Curse of Mordread
Dragon's Lair III: The Curse of Mordread
Dragon's Lair: Escape from Singe's Castle
Dragon's Lair: Escape from Singe's Castle
Dragon's Lair
Dragon's Lair

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Reviews View More

I can play this with my eyes closed.

dont blame god of war for dragons lair's crimes

With the major success of the original Dragon's Lair, along with the moderate success of Space Ace, a sequel was bound to be made at some point, but it would take some time before that sequel was fully developed. Nevertheless, 8 years after the release of the original game, the sequel, Dragon's Lair II: Time Warp was released, which would basically be the same game as the original, except now with time travel!

In terms of quality, I think I would consider this game on the same level as the original game, but for personal preference, I prefer this game, primarily because of the time travel element, which allows for many different creative settings and scenarios to take place. Aside from that, there isn't too much else to make this game stand out from its predecessors.

The story is pretty much the same as the original, except this time with TIME TRAVEL, the animation, music, and voice acting is once again absolutely incredible, even more so than that of the original game, and the control and gameplay is pretty much exactly the same as the original, being one big series of quick time events that you need to react to just in time to succeed, and is just as hard here as it has always been before.

This time around, instead of being randomly sent through a labyrinth in a castle, much like Space Ace, it is all one linear sequence, which does make the game somewhat easier than the original, but this time around, there is a little more added to provide some more challenge. And by that, I mean there are now treasures that you can collect, where they will appear for a split second during a quick time event, and you have to press the correct button in time to collect it, and then move on with the stage.

If I'm being honest, I'm not the biggest fan of this addition. Not only is it literally a blink-or-miss-it moment with all of these treasures, where you have to be on the dot in order to get them, but these treasures are REQUIRED in order to beat the game. If you don't get them all by the last level of the game, it will send you all the way back to the beginning, where you will have to do the whole thing again. Sure, it is a bit of variety for this kind of game, but I'd be better off without it.

Overall, once again, while the animation, music, and voice acting is still amazing, the game is something that I would rather just watch rather than play, even if I would consider it SLIGHTLY better then the original Dragon's Lair. What can I say, time travel is just cool.

Game #82

This review contains spoilers

This game improves on the setting and possibilities of the last game, but not in being more iconic. The Story is that daphne has been kidnapped again, by a villain that can travel through time, and Dirk has to use a talking time machine to travel though time to save her, the story does sound a bit wacky, but they don't establish that these things can't happen, and this style can support it, so it's not a problem, and the situation leads to an enjoyable and well-made scenario too. The Voice acting is as good as the last and feels slightly better since there is more of it. The Graphics are the same as last time but feel better due to the variety of places to explore and the many things that happen in them. The Gameplay again has you pick the right buttons to press at the right time or you fail, but this time, a guess since that's a lot of stuff on screen, they have a yellow flash warning you where to go this time, also they added a system where if you see a yellow item that stands out (except for the butterfly since it's the same color as the fire that covers it when it's flashing) you to press the button that points to the direction that it is in, and you have to get them all or you have to do the game over again, this adds challenge to the game, just remember to read any instructions you can find in the arcade machine, also the places you come across are creative and a marvel to explore in an arcade game keeping up the high quality. The Music is around the same quality as the last game, just not as classic, but that's fine, it still pulls you into the Dragon's Lair world more. Dragon's Lair II: Time Warp shows how you don't need to be more classic than the first game to get the same rating, giving room for creative ideas everywhere.

I really like this game, it's so much better than its predecessor.
The animation is insane and the gameplay is overall better due to visual explication of where to go (massive yellow flashes you can't miss those). The bonus items are also a really cool feature!

This game rules!

Honestly this is a big improvement on the previous game, and if it wasn't for the requirement to get all the treasures, I would have liked this game a lot more. While the first game was very jump, often going through a bunch of sequences that didn't feel connected, Time Warp keeps everything in one sequence or level that you have to beat, which also means less checkpoints, but the game is better off for it. Time Warp actually feels more like a game, and because of that I certainly think it's the better of the two, although make sure to grab all the treasures because the game gives you no hints that it's locked in a loop till the end. Seriously Mr. Bluth? You couldn't have just done a bad ending?